Bukkit/src/main/java/org/bukkit/event/player/PlayerEggThrowEvent.java

88 lines
2.2 KiB
Java

package org.bukkit.event.player;
import org.bukkit.entity.MobType;
import org.bukkit.entity.Player;
/**
*
* @author tkelly
*
*/
public class PlayerEggThrowEvent extends PlayerEvent {
private boolean hatching;
private MobType hatchType;
private byte numHatches;
public PlayerEggThrowEvent(Type type, Player player, boolean hatching, byte numHatches, MobType hatchType) {
super(type, player);
this.hatching = hatching;
this.numHatches = numHatches;
this.hatchType = hatchType;
}
/**
* Grabs whether the egg is hatching or not. Will be what the server
* would've done without interaction.
*
* @return boolean Whether the egg is going to hatch or not
*/
public boolean isHatching() {
return hatching;
}
/**
* Sets whether the egg will hatch.
*
* @param hatching true if you want the egg to hatch
* false if you want it not to
*/
public void setHatching(boolean hatching) {
this.hatching = hatching;
}
/**
* Get the type of the mob being hatched (MobType.CHICKEN by default)
*
* @return The type of the mob being hatched by the egg
*/
public MobType getHatchType() {
return hatchType;
}
/**
* Change the type of mob being hatched by the egg
*
* @param hatchType The type of the mob being hatched by the egg
*/
public void setHatchType(MobType hatchType) {
this.hatchType = hatchType;
}
/**
* Get the number of mob hatches from the egg. By default the number
* will be he number the server would've done
*
* 7/8 chance of being 0
* 31/256 ~= 1/8 chance to be 1
* 1/256 chance to be 4
*
* @return The number of mobs going to be hatched by the egg
*/
public byte getNumHatches() {
return numHatches;
}
/**
* Change the number of mobs coming out of the hatched egg
*
* The boolean hatching will override this number.
* Ie. If hatching = false, this number will not matter
*
* @param numHatches The number of mobs coming out of the egg
*/
public void setNumHatches(byte numHatches) {
this.numHatches = numHatches;
}
}