package org.bukkit.event.player; import org.bukkit.entity.MobType; import org.bukkit.entity.Player; /** * * @author tkelly * */ public class PlayerEggThrowEvent extends PlayerEvent { private boolean hatching; private MobType hatchType; private byte numHatches; public PlayerEggThrowEvent(Type type, Player player, boolean hatching, byte numHatches, MobType hatchType) { super(type, player); this.hatching = hatching; this.numHatches = numHatches; this.hatchType = hatchType; } /** * Grabs whether the egg is hatching or not. Will be what the server * would've done without interaction. * * @return boolean Whether the egg is going to hatch or not */ public boolean isHatching() { return hatching; } /** * Sets whether the egg will hatch. * * @param hatching true if you want the egg to hatch * false if you want it not to */ public void setHatching(boolean hatching) { this.hatching = hatching; } /** * Get the type of the mob being hatched (MobType.CHICKEN by default) * * @return The type of the mob being hatched by the egg */ public MobType getHatchType() { return hatchType; } /** * Change the type of mob being hatched by the egg * * @param hatchType The type of the mob being hatched by the egg */ public void setHatchType(MobType hatchType) { this.hatchType = hatchType; } /** * Get the number of mob hatches from the egg. By default the number * will be he number the server would've done * * 7/8 chance of being 0 * 31/256 ~= 1/8 chance to be 1 * 1/256 chance to be 4 * * @return The number of mobs going to be hatched by the egg */ public byte getNumHatches() { return numHatches; } /** * Change the number of mobs coming out of the hatched egg * * The boolean hatching will override this number. * Ie. If hatching = false, this number will not matter * * @param numHatches The number of mobs coming out of the egg */ public void setNumHatches(byte numHatches) { this.numHatches = numHatches; } }