Implemented per world setting to keep the spawn in memory or not.

This commit is contained in:
Rigby 2011-07-27 00:24:38 +01:00 committed by EvilSeph
parent 30f4a7d66d
commit fd2b5f3ec5

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@ -686,6 +686,20 @@ public interface World {
*/ */
public int getMaxHeight(); public int getMaxHeight();
/**
* Gets whether the world's spawn area should be kept loaded into memory or not.
*
* @return true if the world's spawn area will be kept loaded into memory.
*/
public boolean getKeepSpawnInMemory();
/**
* Sets whether the world's spawn area should be kept loaded into memory or not.
*
* @param keepLoaded if true then the world's spawn area will be kept loaded into memory.
*/
public void setKeepSpawnInMemory(boolean keepLoaded);
/** /**
* Represents various map environment types that a world may be * Represents various map environment types that a world may be
*/ */