From fd2b5f3ec59027f939cd0159137dea4bfc5fb2bf Mon Sep 17 00:00:00 2001 From: Rigby Date: Wed, 27 Jul 2011 00:24:38 +0100 Subject: [PATCH] Implemented per world setting to keep the spawn in memory or not. --- src/main/java/org/bukkit/World.java | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java index b8330493..3c416de1 100644 --- a/src/main/java/org/bukkit/World.java +++ b/src/main/java/org/bukkit/World.java @@ -686,6 +686,20 @@ public interface World { */ public int getMaxHeight(); + /** + * Gets whether the world's spawn area should be kept loaded into memory or not. + * + * @return true if the world's spawn area will be kept loaded into memory. + */ + public boolean getKeepSpawnInMemory(); + + /** + * Sets whether the world's spawn area should be kept loaded into memory or not. + * + * @param keepLoaded if true then the world's spawn area will be kept loaded into memory. + */ + public void setKeepSpawnInMemory(boolean keepLoaded); + /** * Represents various map environment types that a world may be */