
When a block placement happens we currently update physics on the attempted placement and update again if the placement is cancelled. To correct the first one we simply set the block without applying physics. To correct the second we have to add a new method to BlockState that lets us update without applying physics and use this method method when putting the block back.
50 lines
1.3 KiB
Java
50 lines
1.3 KiB
Java
package org.bukkit.craftbukkit.block;
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import net.minecraft.server.TileEntityFurnace;
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import org.bukkit.block.Block;
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import org.bukkit.block.Furnace;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.inventory.CraftInventoryFurnace;
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import org.bukkit.inventory.FurnaceInventory;
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public class CraftFurnace extends CraftBlockState implements Furnace {
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private final TileEntityFurnace furnace;
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public CraftFurnace(final Block block) {
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super(block);
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furnace = (TileEntityFurnace) ((CraftWorld) block.getWorld()).getTileEntityAt(getX(), getY(), getZ());
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}
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public FurnaceInventory getInventory() {
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return new CraftInventoryFurnace(furnace);
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}
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@Override
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public boolean update(boolean force, boolean applyPhysics) {
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boolean result = super.update(force, applyPhysics);
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if (result) {
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furnace.update();
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}
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return result;
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}
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public short getBurnTime() {
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return (short) furnace.burnTime;
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}
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public void setBurnTime(short burnTime) {
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furnace.burnTime = burnTime;
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}
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public short getCookTime() {
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return (short) furnace.cookTime;
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}
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public void setCookTime(short cookTime) {
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furnace.cookTime = cookTime;
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}
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}
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