CraftBukkit/src/main/java/org/bukkit/craftbukkit/block/CraftCreatureSpawner.java
feildmaster aa92f0e313 Update CreatureSpawner.setSpawnedType(EntityType) to 1.3
They can spawn any valid entities now. What is a "valid" entity? A "valid" entity is an EntityType with a non-null getName(). (for example: PRIMED_TNT, FALLING_BLOCK)
2012-08-12 14:11:36 -05:00

76 lines
2.0 KiB
Java

package org.bukkit.craftbukkit.block;
import net.minecraft.server.TileEntityMobSpawner;
import org.bukkit.block.Block;
import org.bukkit.block.CreatureSpawner;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.CreatureType;
import org.bukkit.entity.EntityType;
public class CraftCreatureSpawner extends CraftBlockState implements CreatureSpawner {
private final CraftWorld world;
private final TileEntityMobSpawner spawner;
public CraftCreatureSpawner(final Block block) {
super(block);
world = (CraftWorld) block.getWorld();
spawner = (TileEntityMobSpawner) world.getTileEntityAt(getX(), getY(), getZ());
}
@Deprecated
public CreatureType getCreatureType() {
return CreatureType.fromName(spawner.mobName);
}
public EntityType getSpawnedType() {
return EntityType.fromName(spawner.mobName);
}
@Deprecated
public void setCreatureType(CreatureType creatureType) {
spawner.mobName = creatureType.getName();
}
public void setSpawnedType(EntityType entityType) {
if (entityType == null || entityType.getName() == null) {
throw new IllegalArgumentException("Can't spawn EntityType " + entityType + " from mobspawners!");
}
spawner.mobName = entityType.getName();
}
@Deprecated
public String getCreatureTypeId() {
return spawner.mobName;
}
@Deprecated
public void setCreatureTypeId(String creatureName) {
setCreatureTypeByName(creatureName);
}
public String getCreatureTypeName() {
return spawner.mobName;
}
public void setCreatureTypeByName(String creatureType) {
// Verify input
EntityType type = EntityType.fromName(creatureType);
if (type == null) {
return;
}
setSpawnedType(type);
}
public int getDelay() {
return spawner.spawnDelay;
}
public void setDelay(int delay) {
spawner.spawnDelay = delay;
}
}