
Also, standardise getHandle and clean up in general. getHandle is now using the 'entity' member variable instead of super.getHandle, as this reduces the number of chained calls needed.
39 lines
998 B
Java
39 lines
998 B
Java
package org.bukkit.craftbukkit.entity;
|
|
|
|
import net.minecraft.server.EntityFishingHook;
|
|
import net.minecraft.server.EntityHuman;
|
|
|
|
import org.bukkit.craftbukkit.CraftServer;
|
|
import org.bukkit.entity.Fish;
|
|
import org.bukkit.entity.LivingEntity;
|
|
|
|
public class CraftFish extends AbstractProjectile implements Fish {
|
|
public CraftFish(CraftServer server, EntityFishingHook entity) {
|
|
super(server, entity);
|
|
}
|
|
|
|
public LivingEntity getShooter() {
|
|
if (getHandle().owner != null) {
|
|
return (LivingEntity) getHandle().owner.getBukkitEntity();
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public void setShooter(LivingEntity shooter) {
|
|
if (shooter instanceof CraftHumanEntity) {
|
|
getHandle().owner = (EntityHuman) ((CraftHumanEntity) shooter).entity;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public EntityFishingHook getHandle() {
|
|
return (EntityFishingHook) entity;
|
|
}
|
|
|
|
@Override
|
|
public String toString() {
|
|
return "CraftFish";
|
|
}
|
|
}
|