
Because EntityFireball.setDirection() adds a random offset to passed parameters, it is not appropriate for use in an API method. As such, the values need to be directly set to remain accurate.
CraftBukkit
A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md
Compilation
We use maven to handle our dependencies.
Description
Languages
Java
100%