
Waiting to log until after PlayerCommandPreprocessEvent makes the server not log anything if the event is cancelled. It also makes the server log what a plugin changed the command to instead of what the player actually tried to run. As the point of the log is to have a record of every command a player attempts to run these are both not desirable.
CraftBukkit
A Bukkit (Minecraft Server API) implementation
Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md
Compilation
We use maven to handle our dependencies.
Description
Languages
Java
100%