58 lines
1.8 KiB
Java

package org.bukkit.craftbukkit.block;
import net.minecraft.server.BlockChest;
import net.minecraft.server.Blocks;
import net.minecraft.server.ITileInventory;
import net.minecraft.server.TileEntityChest;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.inventory.CraftInventory;
import org.bukkit.craftbukkit.inventory.CraftInventoryDoubleChest;
import org.bukkit.inventory.Inventory;
public class CraftChest extends CraftLootable<TileEntityChest> implements Chest {
public CraftChest(final Block block) {
super(block, TileEntityChest.class);
}
public CraftChest(final Material material, final TileEntityChest te) {
super(material, te);
}
@Override
public Inventory getSnapshotInventory() {
return new CraftInventory(this.getSnapshot());
}
@Override
public Inventory getBlockInventory() {
if (!this.isPlaced()) {
return this.getSnapshotInventory();
}
return new CraftInventory(this.getTileEntity());
}
@Override
public Inventory getInventory() {
CraftInventory inventory = (CraftInventory) this.getBlockInventory();
if (!isPlaced()) {
return inventory;
}
// The logic here is basically identical to the logic in BlockChest.interact
CraftWorld world = (CraftWorld) this.getWorld();
BlockChest blockChest = (BlockChest) (this.getType() == Material.CHEST ? Blocks.CHEST : Blocks.TRAPPED_CHEST);
ITileInventory nms = blockChest.getInventory(data, world.getHandle(), this.getPosition());
if (nms instanceof BlockChest.DoubleInventory) {
inventory = new CraftInventoryDoubleChest((BlockChest.DoubleInventory) nms);
}
return inventory;
}
}