CraftBukkit/src/main/java/net/minecraft/server/WorldGenVillagePieces.java

200 lines
9.9 KiB
Java

package net.minecraft.server;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
public class WorldGenVillagePieces {
public static void a() {
WorldGenFactory.a(WorldGenVillageLibrary.class, "ViBH");
WorldGenFactory.a(WorldGenVillageFarm2.class, "ViDF");
WorldGenFactory.a(WorldGenVillageFarm.class, "ViF");
WorldGenFactory.a(WorldGenVillageLight.class, "ViL");
WorldGenFactory.a(WorldGenVillageButcher.class, "ViPH");
WorldGenFactory.a(WorldGenVillageHouse.class, "ViSH");
WorldGenFactory.a(WorldGenVillageHut.class, "ViSmH");
WorldGenFactory.a(WorldGenVillageTemple.class, "ViST");
WorldGenFactory.a(WorldGenVillageBlacksmith.class, "ViS");
WorldGenFactory.a(WorldGenVillageStartPiece.class, "ViStart");
WorldGenFactory.a(WorldGenVillageRoad.class, "ViSR");
WorldGenFactory.a(WorldGenVillageHouse2.class, "ViTRH");
WorldGenFactory.a(WorldGenVillageWell.class, "ViW");
}
public static List a(Random random, int i) {
ArrayList arraylist = new ArrayList();
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHouse.class, 4, MathHelper.nextInt(random, 2 + i, 4 + i * 2)));
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageTemple.class, 20, MathHelper.nextInt(random, 0 + i, 1 + i)));
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageLibrary.class, 20, MathHelper.nextInt(random, 0 + i, 2 + i)));
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHut.class, 3, MathHelper.nextInt(random, 2 + i, 5 + i * 3)));
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageButcher.class, 15, MathHelper.nextInt(random, 0 + i, 2 + i)));
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageFarm2.class, 3, MathHelper.nextInt(random, 1 + i, 4 + i)));
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageFarm.class, 3, MathHelper.nextInt(random, 2 + i, 4 + i * 2)));
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageBlacksmith.class, 15, MathHelper.nextInt(random, 0, 1 + i)));
arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHouse2.class, 8, MathHelper.nextInt(random, 0 + i, 3 + i * 2)));
Iterator iterator = arraylist.iterator();
while (iterator.hasNext()) {
if (((WorldGenVillagePieceWeight) iterator.next()).d == 0) {
iterator.remove();
}
}
return arraylist;
}
private static int a(List list) {
boolean flag = false;
int i = 0;
WorldGenVillagePieceWeight worldgenvillagepieceweight;
for (Iterator iterator = list.iterator(); iterator.hasNext(); i += worldgenvillagepieceweight.b) {
worldgenvillagepieceweight = (WorldGenVillagePieceWeight) iterator.next();
if (worldgenvillagepieceweight.d > 0 && worldgenvillagepieceweight.c < worldgenvillagepieceweight.d) {
flag = true;
}
}
return flag ? i : -1;
}
private static WorldGenVillagePiece a(WorldGenVillageStartPiece worldgenvillagestartpiece, WorldGenVillagePieceWeight worldgenvillagepieceweight, List list, Random random, int i, int j, int k, int l, int i1) {
Class oclass = worldgenvillagepieceweight.a;
Object object = null;
if (oclass == WorldGenVillageHouse.class) {
object = WorldGenVillageHouse.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
} else if (oclass == WorldGenVillageTemple.class) {
object = WorldGenVillageTemple.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
} else if (oclass == WorldGenVillageLibrary.class) {
object = WorldGenVillageLibrary.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
} else if (oclass == WorldGenVillageHut.class) {
object = WorldGenVillageHut.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
} else if (oclass == WorldGenVillageButcher.class) {
object = WorldGenVillageButcher.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
} else if (oclass == WorldGenVillageFarm2.class) {
object = WorldGenVillageFarm2.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
} else if (oclass == WorldGenVillageFarm.class) {
object = WorldGenVillageFarm.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
} else if (oclass == WorldGenVillageBlacksmith.class) {
object = WorldGenVillageBlacksmith.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
} else if (oclass == WorldGenVillageHouse2.class) {
object = WorldGenVillageHouse2.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
}
return (WorldGenVillagePiece) object;
}
private static WorldGenVillagePiece c(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
int j1 = a(worldgenvillagestartpiece.e);
if (j1 <= 0) {
return null;
} else {
int k1 = 0;
while (k1 < 5) {
++k1;
int l1 = random.nextInt(j1);
Iterator iterator = worldgenvillagestartpiece.e.iterator();
while (iterator.hasNext()) {
WorldGenVillagePieceWeight worldgenvillagepieceweight = (WorldGenVillagePieceWeight) iterator.next();
l1 -= worldgenvillagepieceweight.b;
if (l1 < 0) {
if (!worldgenvillagepieceweight.a(i1) || worldgenvillagepieceweight == worldgenvillagestartpiece.d && worldgenvillagestartpiece.e.size() > 1) {
break;
}
WorldGenVillagePiece worldgenvillagepiece = a(worldgenvillagestartpiece, worldgenvillagepieceweight, list, random, i, j, k, l, i1);
if (worldgenvillagepiece != null) {
++worldgenvillagepieceweight.c;
worldgenvillagestartpiece.d = worldgenvillagepieceweight;
if (!worldgenvillagepieceweight.a()) {
worldgenvillagestartpiece.e.remove(worldgenvillagepieceweight);
}
return worldgenvillagepiece;
}
}
}
}
StructureBoundingBox structureboundingbox = WorldGenVillageLight.a(worldgenvillagestartpiece, list, random, i, j, k, l);
if (structureboundingbox != null) {
return new WorldGenVillageLight(worldgenvillagestartpiece, i1, random, structureboundingbox, l);
} else {
return null;
}
}
}
private static StructurePiece d(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
if (i1 > 50) {
return null;
} else if (Math.abs(i - worldgenvillagestartpiece.c().a) <= 112 && Math.abs(k - worldgenvillagestartpiece.c().c) <= 112) {
WorldGenVillagePiece worldgenvillagepiece = c(worldgenvillagestartpiece, list, random, i, j, k, l, i1 + 1);
if (worldgenvillagepiece != null) {
int j1 = (worldgenvillagepiece.f.a + worldgenvillagepiece.f.d) / 2;
int k1 = (worldgenvillagepiece.f.c + worldgenvillagepiece.f.f) / 2;
int l1 = worldgenvillagepiece.f.d - worldgenvillagepiece.f.a;
int i2 = worldgenvillagepiece.f.f - worldgenvillagepiece.f.c;
int j2 = l1 > i2 ? l1 : i2;
if (worldgenvillagestartpiece.e().a(j1, k1, j2 / 2 + 4, WorldGenVillage.e)) {
list.add(worldgenvillagepiece);
worldgenvillagestartpiece.i.add(worldgenvillagepiece);
return worldgenvillagepiece;
}
}
return null;
} else {
return null;
}
}
private static StructurePiece e(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
if (i1 > 3 + worldgenvillagestartpiece.c) {
return null;
} else if (Math.abs(i - worldgenvillagestartpiece.c().a) <= 112 && Math.abs(k - worldgenvillagestartpiece.c().c) <= 112) {
StructureBoundingBox structureboundingbox = WorldGenVillageRoad.a(worldgenvillagestartpiece, list, random, i, j, k, l);
if (structureboundingbox != null && structureboundingbox.b > 10) {
WorldGenVillageRoad worldgenvillageroad = new WorldGenVillageRoad(worldgenvillagestartpiece, i1, random, structureboundingbox, l);
int j1 = (worldgenvillageroad.f.a + worldgenvillageroad.f.d) / 2;
int k1 = (worldgenvillageroad.f.c + worldgenvillageroad.f.f) / 2;
int l1 = worldgenvillageroad.f.d - worldgenvillageroad.f.a;
int i2 = worldgenvillageroad.f.f - worldgenvillageroad.f.c;
int j2 = l1 > i2 ? l1 : i2;
if (worldgenvillagestartpiece.e().a(j1, k1, j2 / 2 + 4, WorldGenVillage.e)) {
list.add(worldgenvillageroad);
worldgenvillagestartpiece.j.add(worldgenvillageroad);
return worldgenvillageroad;
}
}
return null;
} else {
return null;
}
}
static StructurePiece a(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
return d(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
}
static StructurePiece b(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) {
return e(worldgenvillagestartpiece, list, random, i, j, k, l, i1);
}
}