
Also, standardise getHandle and clean up in general. getHandle is now using the 'entity' member variable instead of super.getHandle, as this reduces the number of chained calls needed.
49 lines
1.0 KiB
Java
49 lines
1.0 KiB
Java
package org.bukkit.craftbukkit.entity;
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import net.minecraft.server.EntityTNTPrimed;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.TNTPrimed;
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public class CraftTNTPrimed extends CraftEntity implements TNTPrimed {
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public CraftTNTPrimed(CraftServer server, EntityTNTPrimed entity) {
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super(server, entity);
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}
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public float getYield() {
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return getHandle().yield;
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}
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public boolean isIncendiary() {
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return getHandle().isIncendiary;
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}
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public void setIsIncendiary(boolean isIncendiary) {
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getHandle().isIncendiary = isIncendiary;
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}
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public void setYield(float yield) {
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getHandle().yield = yield;
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}
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public int getFuseTicks() {
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return getHandle().fuseTicks;
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}
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public void setFuseTicks(int fuseTicks) {
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getHandle().fuseTicks = fuseTicks;
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}
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@Override
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public EntityTNTPrimed getHandle() {
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return (EntityTNTPrimed) entity;
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}
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@Override
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public String toString() {
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return "CraftTNTPrimed";
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}
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}
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