
Some types of damage are handled specially so do not end up returning an event in handleEntityDamageEvent. To ensure we don't have problems with these we need to check for them and simply ignore them, as they've been handled already.
Some types of damage are handled specially so do not end up returning an event in handleEntityDamageEvent. To ensure we don't have problems with these we need to check for them and simply ignore them, as they've been handled already.