
Skull blocks store their type in a tile entity and use their block data as rotation. When breaking a block the block data is used for determining what item to drop. Simply changing this to use the skull method for getting their drop data is not enough because their tile entity is already gone. Therefore we have to special case skulls to get the correct data _and_ get that data before breaking the block.
404 lines
15 KiB
Java
404 lines
15 KiB
Java
package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.Event;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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// CraftBukkit end
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public class ItemInWorldManager {
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public World world;
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public EntityPlayer player;
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private EnumGamemode gamemode;
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private boolean d;
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private int lastDigTick;
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private int f;
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private int g;
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private int h;
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private int currentTick;
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private boolean j;
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private int k;
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private int l;
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private int m;
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private int n;
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private int o;
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public ItemInWorldManager(World world) {
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this.gamemode = EnumGamemode.NONE;
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this.o = -1;
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this.world = world;
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}
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// CraftBukkit start - keep this for backwards compatibility
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public ItemInWorldManager(WorldServer world) {
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this((World) world);
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}
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// CraftBukkit end
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public void setGameMode(EnumGamemode enumgamemode) {
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this.gamemode = enumgamemode;
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enumgamemode.a(this.player.abilities);
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this.player.updateAbilities();
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}
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public EnumGamemode getGameMode() {
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return this.gamemode;
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}
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public boolean isCreative() {
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return this.gamemode.d();
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}
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public void b(EnumGamemode enumgamemode) {
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if (this.gamemode == EnumGamemode.NONE) {
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this.gamemode = enumgamemode;
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}
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this.setGameMode(this.gamemode);
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}
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public void a() {
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this.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int i;
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float f;
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int j;
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if (this.j) {
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i = this.currentTick - this.n;
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int k = this.world.getTypeId(this.k, this.l, this.m);
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if (k == 0) {
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this.j = false;
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} else {
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Block block = Block.byId[k];
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f = block.getDamage(this.player, this.player.world, this.k, this.l, this.m) * (float) (i + 1);
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j = (int) (f * 10.0F);
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if (j != this.o) {
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this.world.g(this.player.id, this.k, this.l, this.m, j);
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this.o = j;
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}
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if (f >= 1.0F) {
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this.j = false;
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this.breakBlock(this.k, this.l, this.m);
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}
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}
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} else if (this.d) {
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i = this.world.getTypeId(this.f, this.g, this.h);
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Block block1 = Block.byId[i];
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if (block1 == null) {
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this.world.g(this.player.id, this.f, this.g, this.h, -1);
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this.o = -1;
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this.d = false;
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} else {
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int l = this.currentTick - this.lastDigTick;
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f = block1.getDamage(this.player, this.player.world, this.f, this.g, this.h) * (float) (l + 1);
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j = (int) (f * 10.0F);
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if (j != this.o) {
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this.world.g(this.player.id, this.f, this.g, this.h, j);
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this.o = j;
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}
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}
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}
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}
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public void dig(int i, int j, int k, int l) {
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// this.world.douseFire((EntityHuman) null, i, j, k, l); // CraftBukkit - moved down
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// CraftBukkit
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, i, j, k, l, this.player.inventory.getItemInHand());
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if (!this.gamemode.isAdventure() || this.player.f(i, j, k)) {
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// CraftBukkit start
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if (event.isCancelled()) {
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// Let the client know the block still exists
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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return;
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}
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// CraftBukkit end
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if (this.isCreative()) {
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if (!this.world.douseFire((EntityHuman) null, i, j, k, l)) {
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this.breakBlock(i, j, k);
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}
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} else {
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this.world.douseFire(this.player, i, j, k, l);
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this.lastDigTick = this.currentTick;
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float f = 1.0F;
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int i1 = this.world.getTypeId(i, j, k);
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// CraftBukkit start - Swings at air do *NOT* exist.
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if (i1 <= 0) {
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return;
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}
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (i1 == Block.WOODEN_DOOR.id) {
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// For some reason *BOTH* the bottom/top part have to be marked updated.
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boolean bottom = (this.world.getData(i, j, k) & 8) == 0;
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, this.world));
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} else if (i1 == Block.TRAP_DOOR.id) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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}
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} else {
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Block.byId[i1].attack(this.world, i, j, k, this.player);
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// Allow fire punching to be blocked
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this.world.douseFire((EntityHuman) null, i, j, k, l);
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}
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// Handle hitting a block
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float toolDamage = Block.byId[i1].getDamage(this.player, this.world, i, j, k);
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if (event.useItemInHand() == Event.Result.DENY) {
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// If we 'insta destroyed' then the client needs to be informed.
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if (toolDamage > 1.0f) {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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}
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return;
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}
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org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, i, j, k, this.player.inventory.getItemInHand(), toolDamage >= 1.0f);
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if (blockEvent.isCancelled()) {
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// Let the client know the block still exists
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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return;
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}
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if (blockEvent.getInstaBreak()) {
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toolDamage = 2.0f;
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}
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if (toolDamage >= 1.0F) {
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// CraftBukkit end
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this.breakBlock(i, j, k);
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} else {
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this.d = true;
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this.f = i;
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this.g = j;
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this.h = k;
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int j1 = (int) (f * 10.0F);
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this.world.g(this.player.id, i, j, k, j1);
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this.o = j1;
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}
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}
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}
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}
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public void a(int i, int j, int k) {
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if (i == this.f && j == this.g && k == this.h) {
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this.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int l = this.currentTick - this.lastDigTick;
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int i1 = this.world.getTypeId(i, j, k);
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if (i1 != 0) {
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Block block = Block.byId[i1];
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float f = block.getDamage(this.player, this.player.world, i, j, k) * (float) (l + 1);
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if (f >= 0.7F) {
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this.d = false;
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this.world.g(this.player.id, i, j, k, -1);
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this.breakBlock(i, j, k);
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} else if (!this.j) {
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this.d = false;
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this.j = true;
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this.k = i;
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this.l = j;
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this.m = k;
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this.n = this.lastDigTick;
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}
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}
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// CraftBukkit start - force blockreset to client
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} else {
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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// CraftBukkit end
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}
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}
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public void c(int i, int j, int k) {
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this.d = false;
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this.world.g(this.player.id, this.f, this.g, this.h, -1);
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}
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private boolean d(int i, int j, int k) {
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Block block = Block.byId[this.world.getTypeId(i, j, k)];
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int l = this.world.getData(i, j, k);
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if (block != null) {
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block.a(this.world, i, j, k, l, this.player);
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}
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boolean flag = this.world.setTypeId(i, j, k, 0);
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if (block != null && flag) {
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block.postBreak(this.world, i, j, k, l);
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}
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return flag;
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}
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public boolean breakBlock(int i, int j, int k) {
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// CraftBukkit start
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BlockBreakEvent event = null;
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if (this.player instanceof EntityPlayer) {
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org.bukkit.block.Block block = this.world.getWorld().getBlockAt(i, j, k);
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// Tell client the block is gone immediately then process events
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if (world.getTileEntity(i, j, k) == null) {
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Packet53BlockChange packet = new Packet53BlockChange(i, j, k, this.world);
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packet.material = 0;
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packet.data = 0;
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((EntityPlayer) this.player).netServerHandler.sendPacket(packet);
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}
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event = new BlockBreakEvent(block, this.player.getBukkitEntity());
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// Adventure mode pre-cancel
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event.setCancelled(this.gamemode.isAdventure() && !this.player.f(i, j, k));
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// Calculate default block experience
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Block nmsBlock = Block.byId[block.getTypeId()];
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if (nmsBlock != null && !event.isCancelled() && !this.isCreative() && this.player.b(nmsBlock)) {
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// Copied from Block.a(world, entityhuman, int, int, int, int)
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if (!(nmsBlock.s_() && EnchantmentManager.hasSilkTouchEnchantment(this.player))) {
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int data = block.getData();
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int bonusLevel = EnchantmentManager.getBonusBlockLootEnchantmentLevel(this.player);
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event.setExpToDrop(nmsBlock.getExpDrop(this.world, data, bonusLevel));
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}
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}
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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// Let the client know the block still exists
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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return false;
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}
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}
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if (false) { // Never trigger
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// CraftBukkit end
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return false;
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} else {
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int l = this.world.getTypeId(i, j, k);
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if (Block.byId[l] == null) return false; // CraftBukkit - a plugin set block to air without cancelling
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int i1 = this.world.getData(i, j, k);
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// CraftBukkit start - special case skulls, their item data comes from a tile entity
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if (l == Block.SKULL.id) {
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i1 = Block.SKULL.getDropData(world, i, j, k);
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}
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// CraftBukkit end
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this.world.a(this.player, 2001, i, j, k, l + (this.world.getData(i, j, k) << 12));
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boolean flag = this.d(i, j, k);
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if (this.isCreative()) {
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this.player.netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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} else {
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ItemStack itemstack = this.player.bP();
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boolean flag1 = this.player.b(Block.byId[l]);
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if (itemstack != null) {
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itemstack.a(this.world, l, i, j, k, this.player);
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if (itemstack.count == 0) {
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this.player.bQ();
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}
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}
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if (flag && flag1) {
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Block.byId[l].a(this.world, this.player, i, j, k, i1);
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}
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}
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// CraftBukkit start - drop event experience
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if (flag && event != null) {
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Block.byId[l].f(this.world, i, j, k, event.getExpToDrop());
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}
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// CraftBukkit end
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return flag;
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}
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}
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public boolean useItem(EntityHuman entityhuman, World world, ItemStack itemstack) {
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int i = itemstack.count;
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int j = itemstack.getData();
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ItemStack itemstack1 = itemstack.a(world, entityhuman);
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if (itemstack1 == itemstack && (itemstack1 == null || itemstack1.count == i && itemstack1.m() <= 0 && itemstack1.getData() == j)) {
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return false;
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} else {
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entityhuman.inventory.items[entityhuman.inventory.itemInHandIndex] = itemstack1;
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if (this.isCreative()) {
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itemstack1.count = i;
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if (itemstack1.f()) {
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itemstack1.setData(j);
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}
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}
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if (itemstack1.count == 0) {
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entityhuman.inventory.items[entityhuman.inventory.itemInHandIndex] = null;
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}
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if (!entityhuman.bI()) {
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((EntityPlayer) entityhuman).updateInventory(entityhuman.defaultContainer);
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}
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return true;
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}
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}
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// CraftBukkit - TODO: Review this code, it changed in 1.8 but I'm not sure if we need to update or not
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public boolean interact(EntityHuman entityhuman, World world, ItemStack itemstack, int i, int j, int k, int l, float f, float f1, float f2) {
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int i1 = world.getTypeId(i, j, k);
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// CraftBukkit start - Interact
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boolean result = false;
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if (i1 > 0) {
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, l, itemstack);
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if (event.useInteractedBlock() == Event.Result.DENY) {
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (i1 == Block.WOODEN_DOOR.id) {
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boolean bottom = (world.getData(i, j, k) & 8) == 0;
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((EntityPlayer) entityhuman).netServerHandler.sendPacket(new Packet53BlockChange(i, j + (bottom ? 1 : -1), k, world));
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}
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result = (event.useItemInHand() != Event.Result.ALLOW);
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} else {
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result = Block.byId[i1].interact(world, i, j, k, entityhuman, l, f, f1, f2);
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}
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if (itemstack != null && !result) {
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int j1 = itemstack.getData();
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int k1 = itemstack.count;
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result = itemstack.placeItem(entityhuman, world, i, j, k, l, f, f1, f2);
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// The item count should not decrement in Creative mode.
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if (this.isCreative()) {
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itemstack.setData(j1);
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itemstack.count = k1;
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}
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}
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// If we have 'true' and no explicit deny *or* an explicit allow -- run the item part of the hook
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if (itemstack != null && ((!result && event.useItemInHand() != Event.Result.DENY) || event.useItemInHand() == Event.Result.ALLOW)) {
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this.useItem(entityhuman, world, itemstack);
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}
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}
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return result;
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// CraftBukkit end
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}
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public void a(WorldServer worldserver) {
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this.world = worldserver;
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}
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}
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