--- a/net/minecraft/world/level/block/BlockDoor.java +++ b/net/minecraft/world/level/block/BlockDoor.java @@ -33,6 +33,8 @@ import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraft.world.phys.shapes.VoxelShapeCollision; +import org.bukkit.event.block.BlockRedstoneEvent; // CraftBukkit + public class BlockDoor extends Block { public static final BlockStateDirection FACING = BlockFacingHorizontal.FACING; @@ -191,9 +193,24 @@ @Override public void neighborChanged(IBlockData iblockdata, World world, BlockPosition blockposition, Block block, BlockPosition blockposition1, boolean flag) { - boolean flag1 = world.hasNeighborSignal(blockposition) || world.hasNeighborSignal(blockposition.relative(iblockdata.getValue(BlockDoor.HALF) == BlockPropertyDoubleBlockHalf.LOWER ? EnumDirection.UP : EnumDirection.DOWN)); + // CraftBukkit start + BlockPosition otherHalf = blockposition.relative(iblockdata.getValue(BlockDoor.HALF) == BlockPropertyDoubleBlockHalf.LOWER ? EnumDirection.UP : EnumDirection.DOWN); + + org.bukkit.World bworld = world.getWorld(); + org.bukkit.block.Block bukkitBlock = bworld.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()); + org.bukkit.block.Block blockTop = bworld.getBlockAt(otherHalf.getX(), otherHalf.getY(), otherHalf.getZ()); + + int power = bukkitBlock.getBlockPower(); + int powerTop = blockTop.getBlockPower(); + if (powerTop > power) power = powerTop; + int oldPower = (Boolean) iblockdata.getValue(BlockDoor.POWERED) ? 15 : 0; + + if (oldPower == 0 ^ power == 0) { + BlockRedstoneEvent eventRedstone = new BlockRedstoneEvent(bukkitBlock, oldPower, power); + world.getCraftServer().getPluginManager().callEvent(eventRedstone); - if (!this.defaultBlockState().is(block) && flag1 != (Boolean) iblockdata.getValue(BlockDoor.POWERED)) { + boolean flag1 = eventRedstone.getNewCurrent() > 0; + // CraftBukkit end if (flag1 != (Boolean) iblockdata.getValue(BlockDoor.OPEN)) { this.playSound(world, blockposition, flag1); world.gameEvent(flag1 ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, blockposition);