package org.bukkit.craftbukkit.block; import org.bukkit.block.BlockFace; import org.bukkit.block.Biome; import org.bukkit.block.Block; import org.bukkit.block.PistonMoveReaction; import net.minecraft.server.BiomeBase; import net.minecraft.server.BlockRedstoneWire; import org.bukkit.*; import org.bukkit.block.BlockState; import org.bukkit.craftbukkit.CraftChunk; import org.bukkit.util.BlockVector; public class CraftBlock implements Block { private final CraftChunk chunk; private final int x; private final int y; private final int z; public CraftBlock(CraftChunk chunk, int x, int y, int z) { this.x = x; this.y = y; this.z = z; this.chunk = chunk; } public World getWorld() { return chunk.getWorld(); } public Location getLocation() { return new Location(getWorld(), x, y, z); } public BlockVector getVector() { return new BlockVector(x, y, z); } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public Chunk getChunk() { return chunk; } public void setData(final byte data) { chunk.getHandle().world.setData(x, y, z, data); } public void setData(final byte data, boolean applyPhysics) { if (applyPhysics) { chunk.getHandle().world.setData(x, y, z, data); } else { chunk.getHandle().world.setRawData(x, y, z, data); } } public byte getData() { return (byte) chunk.getHandle().getData(this.x & 0xF, this.y & 0x7F, this.z & 0xF); } public void setType(final Material type) { setTypeId(type.getId()); } public boolean setTypeId(final int type) { return chunk.getHandle().world.setTypeId(x, y, z, type); } public boolean setTypeId(final int type, final boolean applyPhysics) { if (applyPhysics) { return setTypeId(type); } else { return chunk.getHandle().world.setRawTypeId(x, y, z, type); } } public boolean setTypeIdAndData(final int type, final byte data, final boolean applyPhysics) { if (applyPhysics) { return chunk.getHandle().world.setTypeIdAndData(x, y, z, type, data); } else { boolean success = chunk.getHandle().world.setRawTypeIdAndData(x, y, z, type, data); if (success) { chunk.getHandle().world.notify(x, y, z); } return success; } } public Material getType() { return Material.getMaterial(getTypeId()); } public int getTypeId() { return chunk.getHandle().getTypeId(this.x & 0xF, this.y & 0x7F, this.z & 0xF); } public byte getLightLevel() { return (byte) chunk.getHandle().world.getLightLevel(this.x, this.y, this.z); } public Block getFace(final BlockFace face) { return getRelative(face, 1); } public Block getFace(final BlockFace face, final int distance) { return getRelative(face, distance); } public Block getRelative(final int modX, final int modY, final int modZ) { return getWorld().getBlockAt(getX() + modX, getY() + modY, getZ() + modZ); } public Block getRelative(BlockFace face) { return getRelative(face, 1); } public Block getRelative(BlockFace face, int distance) { return getRelative(face.getModX() * distance, face.getModY() * distance, face.getModZ() * distance); } public BlockFace getFace(final Block block) { BlockFace[] values = BlockFace.values(); for (BlockFace face : values) { if ((this.getX() + face.getModX() == block.getX()) && (this.getY() + face.getModY() == block.getY()) && (this.getZ() + face.getModZ() == block.getZ()) ) { return face; } } return null; } @Override public String toString() { return "CraftBlock{" + "chunk=" + chunk + "x=" + x + "y=" + y + "z=" + z + '}'; } /** * Notch uses a 0-5 to mean DOWN, UP, EAST, WEST, NORTH, SOUTH * in that order all over. This method is convenience to convert for us. * * @return BlockFace the BlockFace represented by this number */ public static BlockFace notchToBlockFace(int notch) { switch (notch) { case 0: return BlockFace.DOWN; case 1: return BlockFace.UP; case 2: return BlockFace.EAST; case 3: return BlockFace.WEST; case 4: return BlockFace.NORTH; case 5: return BlockFace.SOUTH; default: return BlockFace.SELF; } } public static int blockFaceToNotch(BlockFace face) { switch(face) { case DOWN: return 0; case UP: return 1; case EAST: return 2; case WEST: return 3; case NORTH: return 4; case SOUTH: return 5; default: return 7; // Good as anything here, but technically invalid } } public BlockState getState() { Material material = getType(); switch (material) { case SIGN: case SIGN_POST: case WALL_SIGN: return new CraftSign(this); case CHEST: return new CraftChest(this); case BURNING_FURNACE: case FURNACE: return new CraftFurnace(this); case DISPENSER: return new CraftDispenser(this); case MOB_SPAWNER: return new CraftCreatureSpawner(this); case NOTE_BLOCK: return new CraftNoteBlock(this); default: return new CraftBlockState(this); } } public Biome getBiome() { return biomeBaseToBiome(chunk.getHandle().world.getWorldChunkManager().getBiome(x, z)); } public static final Biome biomeBaseToBiome(BiomeBase base) { if (base == BiomeBase.SWAMPLAND) { return Biome.SWAMPLAND; } else if (base == BiomeBase.FOREST) { return Biome.FOREST; } else if (base == BiomeBase.TAIGA) { return Biome.TAIGA; } else if (base == BiomeBase.DESERT) { return Biome.DESERT; } else if (base == BiomeBase.PLAINS) { return Biome.PLAINS; } else if (base == BiomeBase.HELL) { return Biome.HELL; } else if (base == BiomeBase.SKY) { return Biome.SKY; } else if (base == BiomeBase.RIVER) { return Biome.RIVER; } else if (base == BiomeBase.EXTREME_HILLS) { return Biome.EXTREME_HILLS; } else if (base == BiomeBase.OCEAN) { return Biome.OCEAN; } return null; } public double getTemperature() { return getWorld().getTemperature(x, z); } public double getHumidity() { return getWorld().getHumidity(x, z); } public boolean isBlockPowered() { return chunk.getHandle().world.isBlockPowered(x, y, z); } public boolean isBlockIndirectlyPowered() { return chunk.getHandle().world.isBlockIndirectlyPowered(x, y, z); } @Override public boolean equals(Object o) { return this == o; } public boolean isBlockFacePowered(BlockFace face) { return chunk.getHandle().world.isBlockFacePowered(x, y, z, blockFaceToNotch(face)); } public boolean isBlockFaceIndirectlyPowered(BlockFace face) { return chunk.getHandle().world.isBlockFaceIndirectlyPowered(x, y, z, blockFaceToNotch(face)); } public int getBlockPower(BlockFace face) { int power = 0; BlockRedstoneWire wire = (BlockRedstoneWire) net.minecraft.server.Block.REDSTONE_WIRE; net.minecraft.server.World world = chunk.getHandle().world; if ((face == BlockFace.DOWN || face == BlockFace.SELF) && world.isBlockFacePowered(x, y - 1, z, 0)) power = wire.getPower(world, x, y - 1, z, power); if ((face == BlockFace.UP || face == BlockFace.SELF) && world.isBlockFacePowered(x, y + 1, z, 1)) power = wire.getPower(world, x, y + 1, z, power); if ((face == BlockFace.EAST || face == BlockFace.SELF) && world.isBlockFacePowered(x, y, z - 1, 2)) power = wire.getPower(world, x, y, z - 1, power); if ((face == BlockFace.WEST || face == BlockFace.SELF) && world.isBlockFacePowered(x, y, z + 1, 3)) power = wire.getPower(world, x, y, z + 1, power); if ((face == BlockFace.NORTH || face == BlockFace.SELF) && world.isBlockFacePowered(x - 1, y, z, 4)) power = wire.getPower(world, x - 1, y, z, power); if ((face == BlockFace.SOUTH || face == BlockFace.SELF) && world.isBlockFacePowered(x + 1, y, z, 5)) power = wire.getPower(world, x + 1, y, z, power); return power > 0 ? power : (face == BlockFace.SELF ? isBlockIndirectlyPowered() : isBlockFaceIndirectlyPowered(face)) ? 15 : 0; } public int getBlockPower() { return getBlockPower(BlockFace.SELF); } public boolean isEmpty() { return getType() == Material.AIR; } public boolean isLiquid() { return (getType() == Material.WATER) || (getType() == Material.STATIONARY_WATER) || (getType() == Material.LAVA) || (getType() == Material.STATIONARY_LAVA); } public PistonMoveReaction getPistonMoveReaction() { return PistonMoveReaction.getById(net.minecraft.server.Block.byId[this.getTypeId()].material.l()); } }