package org.bukkit.craftbukkit.block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.Biome;
import org.bukkit.block.Block;
import org.bukkit.Location;
import net.minecraft.server.BiomeBase;
import org.bukkit.*;
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.CraftChunk;
import org.bukkit.craftbukkit.block.CraftBlockState;
import org.bukkit.craftbukkit.block.CraftSign;
import org.bukkit.util.BlockVector;
public class CraftBlock implements Block {
private final CraftChunk chunk;
private final int x;
private final int y;
private final int z;
public CraftBlock(CraftChunk chunk, int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
this.chunk = chunk;
}
/**
* Gets the world which contains this Block
*
* @return World containing this block
*/
public World getWorld() {
return chunk.getWorld();
}
/**
* Gets the Location of the block
*
* @return Location of the block
*/
public Location getLocation() {
return new Location(getWorld(), x, y, z);
}
public BlockVector getVector() {
return new BlockVector(x, y, z);
}
/**
* Gets the x-coordinate of this block
*
* @return x-coordinate
*/
public int getX() {
return x;
}
/**
* Gets the y-coordinate of this block
*
* @return y-coordinate
*/
public int getY() {
return y;
}
/**
* Gets the z-coordinate of this block
*
* @return z-coordinate
*/
public int getZ() {
return z;
}
/**
* Gets the chunk which contains this block
*
* @return Containing Chunk
*/
public Chunk getChunk() {
return chunk;
}
/**
* Sets the metadata for this block
*
* @param data New block specific metadata
*/
public void setData(final byte data) {
chunk.getHandle().d.c(x, y, z, data);
}
/**
* Gets the metadata for this block
*
* @return block specific metadata
*/
public byte getData() {
return (byte) chunk.getHandle().b(this.x & 0xF, this.y & 0x7F, this.z & 0xF);
}
/**
* Sets the type of this block
*
* @param type Material to change this block to
*/
public void setType(final Material type) {
setTypeId(type.getId());
}
/**
* Sets the type-id of this block
*
* @param type Type-Id to change this block to
* @return whether the block was changed
*/
public boolean setTypeId(final int type) {
return chunk.getHandle().d.e(x, y, z, type);
}
/**
* Gets the type of this block
*
* @return block type
*/
public Material getType() {
return Material.getMaterial(getTypeId());
}
/**
* Gets the type-id of this block
*
* @return block type-id
*/
public int getTypeId() {
return chunk.getHandle().a(this.x & 0xF, this.y & 0x7F, this.z & 0xF);
}
/**
* Gets the light level between 0-15
*
* @return light level
*/
public byte getLightLevel() {
return (byte) chunk.getHandle().d.j(this.x, this.y, this.z);
}
/**
* Gets the block at the given face
*
* @param face Face of this block to return
* @return Block at the given face
*/
public Block getFace(final BlockFace face) {
return getFace(face, 1);
}
/**
* Gets the block at the given distance of the given face
*
* For example, the following method places water at 100,102,100; two blocks
* above 100,100,100.
*
* Block block = world.getBlockAt(100,100,100); * Block shower = block.getFace(BlockFace.UP, 2); * shower.setType(Material.WATER); ** * @param face Face of this block to return * @param distance Distance to get the block at * @return Block at the given face */ public Block getFace(final BlockFace face, final int distance) { return getRelative(face.getModX() * distance, face.getModY() * distance, face.getModZ() * distance); } /** * Gets the block at the given offsets * * @param modX X-coordinate offset * @param modY Y-coordinate offset * @param modZ Z-coordinate offset * @return Block at the given offsets */ public Block getRelative(final int modX, final int modY, final int modZ) { return getWorld().getBlockAt(getX() + modX, getY() + modY, getZ() + modZ); } /** * Gets the block at the given offsets * * @param face face * @return Block at the given offsets */ public Block getRelative(BlockFace face) { return getRelative(face.getModX(), face.getModY(), face.getModZ()); } /** * Gets the face relation of this block compared to the given block
* Block current = world.getBlockAt(100, 100, 100); * Block target = world.getBlockAt(100, 101, 100); * * current.getFace(target) == BlockFace.UP; **