aacb95e275Fixed Sheep not firing EntityDeath event.
EvilSeph
2011-07-02 21:28:45 -04:00
f7e17b68deFixed PlayerPickupItem event returning wrong amount picked up and added function to get the amount remaining on the ground.
EvilSeph
2011-07-02 14:05:31 -04:00
22097a9962Fixed NPE in BlockFurnace.
EvilSeph
2011-07-02 19:17:43 -04:00
4cefee5be7Added world seed display to 'Preparing level' log message for each world
EvilSeph
2011-06-17 23:23:34 -04:00
87b421767cAdded wolf damage and target events. Thanks Deaygo!
EvilSeph
2011-06-17 23:47:33 -04:00
b0fcbe7fcaFixed several NPEs within World. Thanks Deaygo!
EvilSeph
2011-06-17 23:36:35 -04:00
68695fb9d6Fixed EntityTame event firing too many times.
EvilSeph
2011-06-17 23:06:20 -04:00
d48e9c22f5Added BlockSpread, BlockForm and BlockFade events.
EvilSeph
2011-06-17 14:48:20 -04:00
22f26895ecAdded Redstone event support for detector rails.
EvilSeph
2011-06-17 20:09:55 -04:00
b92f54639aAdded recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
EvilSeph
2011-06-17 19:19:11 -04:00
7e22faf9d6Moved some craftbukkit stuff down from WorldServer to World; should fix a few NPEs during generation, and saves on a lot of casting
Dinnerbone
2011-06-17 03:06:45 +01:00
a818669be0When someone moves to Bukkit from a vanilla (or other mod) server, move the old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.)
Dinnerbone
2011-06-16 21:41:01 +01:00
9d8428607bFixed login message and CraftBukkit comment.
EvilSeph
2011-06-13 23:41:42 -04:00
8bfa8e2d04Made Squids fire EntityDeath events.
EvilSeph
2011-06-13 16:17:14 -04:00
9adc03ababGeneric cleanup of the org.bukkit.craftbukkit classes.
Erik Broes
2011-06-12 01:12:43 +02:00
b042f48b24Fixed random NPEs when generating a world
Dinnerbone
2011-06-11 23:47:19 +01:00
96b1b8a10cGeneric cleanup
Erik Broes
2011-06-12 00:02:58 +02:00
938db4de2dUpdated the block place cancellation code for steps to handle many more cases. There's still one edge case left however.
sk89q
2011-06-11 01:49:31 -07:00
5b93f5565aFixed from and to worlds being the same for a PlayerTeleportEvent for crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess.
EvilSeph
2011-06-10 22:59:54 -04:00
fb3e3ade90Possible fix for clay generation.
EvilSeph
2011-06-10 18:40:39 -04:00
80770314d8Fixed fireball explosions not producing fire.
EvilSeph
2011-06-10 18:34:12 -04:00
a9e7b56ef2Improved handling of being sent to your bed spawn if the world saved in your player.dat no longer exists.
EvilSeph
2011-06-10 06:33:25 -04:00
a98f4f8934Fixed not being able to login if the world saved in your player.dat no longer exists. Thanks for the help Rigby and Verrier!
EvilSeph
2011-06-10 05:45:17 -04:00
8f4c36974bAdded world name to player logged in message.
EvilSeph
2011-06-10 04:32:29 -04:00
6607b6785dFixed getting stuck in the ground when respawning to a bed under certain circumstances
EvilSeph
2011-06-10 03:50:04 -04:00
ad95bf4095Redid packet prioritisation to fix chunk loss bug encountered when teleporting, also addresses issues caused by teleport fixes.
EvilSeph
2011-06-10 03:42:36 -04:00
cb9c7d1b2aFixed trapdoors not updating their state if a Player Interact event is cancelled.
EvilSeph
2011-06-09 23:41:50 -04:00
7e3895b69aFixed Creepers being killed even if their Explosion Prime event is cancelled.
EvilSeph
2011-06-09 23:28:52 -04:00
e5c6b329d5Whoops, need this commit too.
sk89q
2011-06-09 23:56:42 -07:00
bf4a4a767cAdded some missing @Override.
sk89q
2011-06-09 23:30:38 -07:00