37 Commits

Author SHA1 Message Date
blablubbabc
dc764e7a2f
#877: Improve and simplify CraftBlockState 2021-09-29 18:56:16 +10:00
DerFrZocker
4f6bcc84f9
SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API
## **Current API**
The current world generation API is very old and limited when you want to make more complex world generation. Resulting in some hard to fix bugs such as that you cannot modify blocks outside the chunk in the BlockPopulator (which should and was per the docs possible), or strange behavior such as SPIGOT-5880.

## **New API**
With the new API, the generation is more separate in multiple methods and is more in line with Vanilla chunk generation. The new API is designed to as future proof as possible. If for example a new generation step is added it can easily also be added as a step in API by simply creating the method for it. On the other side if a generation step gets removed, the method can easily be called after another, which is the case with surface and bedrock. The new API and changes are also fully backwards compatible with old chunk generators.

### **Changes in the new api**
**Extra generation steps:**
Noise, surface, bedrock and caves are added as steps. With those generation steps three extra methods for Vanilla generation are also added. Those new methods provide the ChunkData instead of returning one. The reason for this is, that the ChunkData is now backed by a ChunkAccess. With this, each step has the information of the step before and the Vanilla information (if chosen by setting a 'should' method to true). The old method is deprecated.

**New class BiomeProvider**
The BiomeProvider acts as Biome source and wrapper for the NMS class WorldChunkManager. With this the underlying Vanilla ChunkGeneration knows which Biome to use for the structure and decoration generation. (Fixes: SPIGOT-5880). Although the List of Biomes which is required in BiomeProvider, is currently not much in use in Vanilla, I decided to add it to future proof the API when it may be required in later versions of Minecraft.
The BiomeProvider is also separated from the ChunkGenerator for plugins which only want to change the biome map, such as single Biome worlds or if some biomes should be more present than others.

**Deprecated isParallelCapable**
Mojang has and is pushing to a more multi threaded chunk generation. This should also be the case for custom chunk generators. This is why the new API only supports multi threaded generation. This does not affect the old API, which is still checking this.

**Base height method added**
This method was added to also bring the Minecraft generator and Bukkit generator more in line. With this it is possible to return the max height of a location (before decorations). This is useful to let most structures know were to place them. This fixes SPIGOT-5567. (This fixes not all structures placement, desert pyramids for example are still way up at y-level 64, This however is more a vanilla bug and should be fixed at Mojangs end).

**WorldInfo Class**
The World object was swapped for a WorldInfo object. This is because many methods of the World object won't work during world generation and would mostly likely result in a deadlock. It contains any information a plugin should need to identify the world.

**BlockPopulator Changes**
Instead of directly manipulating a chunk, changes are now made to a new class LimitedRegion, this class provides methods to populated the chunk and its surrounding area. The wrapping is done so that the population can be moved into the place where Minecraft generates decorations. Where there is no chunk to access yet. By moving it into this place the generation is now async and the surrounding area of the chunk can also be used.

For common methods between the World and LimitedRegion a RegionAccessor was added.
2021-08-15 08:08:16 +10:00
James Peters
aeb711dd3f
#889: Fix CraftChest close() sound being replaced with open sound. 2021-07-15 20:29:38 +10:00
md_5
e2f5ea34e9
Update to Minecraft 1.17 2021-06-11 15:00:00 +10:00
md_5
90d6905b15
Repackage NMS 2021-03-16 09:00:00 +11:00
md_5
9c9fb593f5
Update to Minecraft 1.16.2 2020-08-12 07:00:00 +10:00
jameslfc19
8fb65851f1
#660: Add support to change block's lid state 2020-07-29 19:41:00 +10:00
md_5
84400e66b8 SPIGOT-4871: Manually opened double chest doesn't have close animation 2019-05-05 18:39:58 +10:00
md_5
724ec10f33 SPIGOT-4741: InventoryHolder no longer returns DoubleChest 2019-04-25 13:57:18 +10:00
md_5
5fea790398 Apply import ordering rules to CraftBukkit classes 2019-04-23 14:56:58 +10:00
md_5
a2d787f6eb Update to Minecraft 1.14-pre5 2019-04-23 12:00:00 +10:00
md_5
dff66dfccd Reduce copying of positions from block states 2018-12-22 11:32:11 +11:00
md_5
fc1024944e Make CraftBlockState use BlockPosition 2018-12-22 10:29:53 +11:00
md_5
03c1273b59 SPIGOT-4197: Account for double trapped chests 2018-07-31 09:14:44 +10:00
md_5
421c1728c8 Update to Minecraft 1.13-pre7 2018-07-15 10:00:00 +10:00
Lukas Hennig
19507baf8b Improvements to BlockStates
* Actually capture all the data of TileEntities. This is done by creating a copy of the TileEntity. The methods of BlockState which currently directly access the TileEntity reference will modify the data of that TileEntity-snapshot instead.
* With the call to BlockState.update, the captured TileEntity data gets applied to the current TileEntity in the world.
* Methods which trigger block specific actions will use the current TileEntity from the world.
* CraftBlockState does not hand out the wrapped or the snapshot TileEntity directly. Instead, it provides an applyTo method to copy the data to a given TileEntity and a method to directly get a copy of the TileEntity NBT data represented by the BlockState. CraftMetaBlockState was updated to make use of that.
* Added #getSnapshotInventory() to bukkit which allows modifiying the captured inventory snapshots of containers.
* Tried to clarify which methods only work if the BlockState is placed, which methods require the block in the world to still be of the same type (methods which trigger actions), and that .getInventory() directly modifies the inventory of the block in the world if the BlockState is placed and becomes invalid if the block type is changed.

Backwards compatibility

* If the BlockState acts as InventoryHolder, getInventory() will still return the inventory directly backed by the TileEntity in the world (like before), and not the snapshot inventory. This compromise should reduce the potential of these changes to break existing plugins, or craftbukkit's own use of BlockState.
* The snapshot's inventory can be accessed by a new method getSnapshotInventory()
* In case the BlockState is not placed (if it was retrieved from the MetaBlockState of an item), the getInventory() method will however return the snapshot inventory. So that when the BlockState gets applied back to the item, the inventory changes are properly included.
* With the changes to CraftMetaBlockState it is no longer required to call the update method before passing a modified BlockState to the CraftMetaBlockState. For backwards compatibility the update method will simply return true for a non-placed BlockState, without actually doing anything.

Impact on plugins
* Restoring blocks now actually works as expected, properly restoring the TileEntity data, reglardless if the block changed its type in the meantime.
* Plugins are now consistently required to call the update method in order to apply changes to blocks. Though, regarding the Javadoc they should have been required to do so anyways.
* New feature: Plugins can take and modify inventory snapshots.
* Breaking change: If a plugin gets the BlockState of a block in the world, modifies the inventory returned by .getInventory(), and then tries to use the same BlockState to apply the TileEntity data to an ItemStack block meta, the ItemStack will use the snapshot inventory, disregarding the changes made to the inventory returned by .getInventory(). This is the compromise of .getInventory() returning the inventory directly backed by the TileEntity in the world.

Other fixes related to BlockState:
* TileEntityContainer#getLocation() will run into a NPE if the TileEntity is non-placed (ex. when getting the BlockState from a CraftMetaBlockState).
* Beacon.getEntitiesInRange() would previously throw a NPE if called for a non-placed BlockState. It was changed to now require to be placed and use the current TileEntity in the world. If the TileEntity in the world is no longer a beacon, it will return an empty list.
* EndGateway now supports setting and getting the exit location even for non-placed EndGateways (inside BlockStateMeta) by using / returning a location with world being null.
2017-08-05 14:37:19 +10:00
Senmori
26377b763b Get Colors from ShulkerBox; Implement CustomName for Tiles. 2016-11-19 13:40:06 +11:00
md_5
f15e07b1a9 SPIGOT-2793: Revert Nameable changes 2016-11-19 03:10:04 +11:00
Senmori
5e51afde49 Get Colors from ShulkerBox; Implement CustomName for Tiles. 2016-11-18 11:28:49 +11:00
Senmori
b6490dada5 SPIGOT-2706: Implement support for Lock NBT Tag
Containers may now implement the Lockable interface.
2016-10-21 16:35:55 +11:00
Thinkofdeath
61ef214f91 Implement BlockStateMeta which allows creating and editting 1.8's blockEntityTag 2015-03-24 16:02:47 +00:00
Thinkofdeath
24557bc2b3 Update to Minecraft 1.8
For more information please see http://www.spigotmc.org/
2014-11-28 17:16:30 +11:00
mbax
2726696652 Update CraftBukkit to Minecraft 1.7.2 2013-11-30 19:26:12 -06:00
Travis Watkins
71a475f076 Don't update physics when block place is cancelled. Fixes BUKKIT-3939
When a block placement happens we currently update physics on the
attempted placement and update again if the placement is cancelled.
To correct the first one we simply set the block without applying
physics. To correct the second we have to add a new method to
BlockState that lets us update without applying physics and use
this method method when putting the block back.
2013-03-31 19:18:42 -05:00
Travis Watkins
5515b0ee2b Handle double trapped chest inventory. Fixes BUKKIT-3772 2013-03-16 17:14:21 -05:00
Celtic Minstrel
4bcbe2d235 [Bleeding] Add Chest.getBlockInventory() for convenience; this always returns a single chest inventory. Addresses BUKKIT-1247 2012-03-20 19:41:35 -04:00
Nathan Adams
ede443234e Minor optimization getting chest inventories 2012-03-02 20:05:23 +00:00
Nathan Adams
88149dc439 Fixed chest.getInventory for double chests, thanks to Acrobot. This fixes BUKKIT-901 2012-03-02 20:03:21 +00:00
Celtic Minstrel
0842bab48b [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details.

Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory

Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:19:07 -05:00
Erik Broes
cc9ccc8976 Removed some old deprecated code and clean up javadocs + warnings 2011-07-17 18:14:45 +02:00
Erik Broes
9adc03abab Generic cleanup of the org.bukkit.craftbukkit classes. 2011-06-12 12:51:54 +02:00
Erik Broes
309846d732 Whitespace + general cleanup 2011-05-15 13:41:46 +02:00
Erik Broes
483a878b8b Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break. 2011-04-20 19:05:14 +02:00
Dinnerbone
87c36febeb Updated to Minecraft version 1.4 2011-03-31 21:40:00 +01:00
Erik Broes
7729c8b517 Sourcefiles shouldn't be executable 2011-03-12 16:12:41 +01:00
Dinnerbone
f759e0b60d Update to Minecraft 1.3 beta 2011-02-23 02:37:56 +00:00
sk89q
9cd81ddd6d Added full tile entity data support for all block types that use it, including chests, dispensers, furnaces, mob spawners, and note blocks. 2011-01-23 00:37:10 -08:00