530 Commits

Author SHA1 Message Date
md_5
9ab298de7b SPIGOT-3807: Improve getEyeHeight 2018-02-10 12:17:00 +11:00
Senmori
1c40a81828 Expand EnderSignal API 2018-02-03 17:48:41 +11:00
md_5
015bda4b7d SPIGOT-2911: Implement AbstractHorseInventory 2018-01-28 09:56:55 +11:00
md_5
4119224efe Fix opening shulker inventories 2018-01-08 16:07:18 +11:00
md_5
ab09b27ef4 Remove a bunch of spurious _INVALID_ methods. 2018-01-05 13:04:18 +11:00
Senmori
950006003c SPIGOT-355: API for Villager careers 2017-12-31 21:21:03 +11:00
md_5
e1fb9cb640 Send title timings before sending titles 2017-12-30 13:39:54 +11:00
Chris Cowan
558c5a348c SPIGOT-3663: Add plugin parameter to hidePlayer+showPlayer. 2017-12-05 09:37:47 +11:00
md_5
dccd2763bd SPIGOT-690: Try to make force opened enchant tables work a bit better 2017-11-18 10:48:16 +11:00
md_5
c15d869440 Use generics in health scaling methods 2017-11-17 11:08:26 +11:00
md_5
82f3b02c67 SPIGOT-1891: Player.playNote should use RECORDS category
This is what NoteBlock.play etc uses.
2017-11-14 09:57:46 +11:00
md_5
adbfc1f98a SPIGOT-3649: Backwards check in playEffect 2017-11-13 08:47:04 +11:00
md_5
326c2e605f SPIGOT-3644: Fix missed yaw callsite update 2017-11-09 13:07:25 +11:00
Parker Hawke
305df9035f Implement max fuse tick & explosion radius methods to Creeper 2017-11-08 12:33:21 +11:00
md_5
c3047a5df7 SPIGOT-3629: Greatly expand entity effect API 2017-11-07 19:32:24 +11:00
md_5
2fae23c251 SPIGOT-3637: Adjust yaw yet again 2017-11-07 17:21:38 +11:00
md_5
30da15647f Fix zombie professions 2017-10-09 18:18:11 +11:00
md_5
a3b3a421ac SPIGOT-3565: Head yaw is "more accurate" for living entities 2017-09-28 16:23:14 +10:00
Jannyboy11
79e55b6dcf SPIGOT-1107: Shift clicking and delegation for custom inventories
PR #398
2017-08-18 18:54:49 +10:00
md_5
2a927e8638 Update to Minecraft 1.12.1 2017-08-03 23:00:00 +10:00
md_5
b5dc294d32 SPIGOT-3485: Launch shulker bullets as projectiles 2017-08-03 08:23:27 +10:00
md_5
4670a84bd9 SPIGOT-3432: Add playNote support for new sounds 2017-07-24 17:44:44 +10:00
md_5
5a12442f22 SPIGOT-3433: Improve AreaEffectCloud#getSource 2017-07-22 09:51:22 +10:00
md_5
e03b1a556d SPIGOT-3417: Event for shearing snowman 2017-07-15 09:53:22 +10:00
md_5
d7cd7275f2 SPIGOT-3379: Generalise canPickupItems to other entities. 2017-06-26 08:34:52 +10:00
md_5
2a2d6d6295 Add PistonMoveReaction getters for Entity 2017-06-12 19:23:24 +10:00
md_5
921ba53556 SPIGOT-3283: Don't allow plugin induced infinite velocity / position 2017-06-02 18:44:37 +10:00
md_5
9496c2dad1 SPIGOT-3284: Allow TNTPrimed#getSource to return invalid entities
Eg dead players.
2017-06-02 18:28:30 +10:00
md_5
e13d119686 Update to Minecraft 1.12-pre6 2017-05-30 21:55:13 +10:00
BlackHole
c155d8dd32 SPIGOT-3277: Fix Entity.eject() 2017-05-28 22:27:57 +02:00
MiniDigger
274304b8ca SPIGOT-439: Add player locale related APIs. 2017-05-27 19:06:28 +10:00
md_5
4377dac138 SPIGOT-3253: Fix entity yaw changes 2017-05-20 11:16:28 +10:00
md_5
1004352990 Update to Minecraft 1.12-pre5 2017-05-19 21:00:13 +10:00
BlackHole
3ecbb59cbb SPIGOT-3248: Don't set shoulder compounds of EntityHuman to null 2017-05-18 07:34:25 +10:00
md_5
5195487ec6 Update to Minecraft 1.12-pre2 2017-05-14 12:00:00 +10:00
Lukas Hennig
2b6c9f40ae Set health before entity death. 2017-05-04 19:18:46 +10:00
Matthew
d9d7552262 Implement getColor / setColor for Shulker entity 2017-04-30 09:54:34 +10:00
Pokechu22
a2af8f0a73 SPIGOT-3207: Fix hiding players in a BukkitRunnable after joining
This happened because "joining" wasn't cleared until the player was ticked.  Runnables (presumably) ran _after_ the player list packet was sent, but before the player was ticked; thus, the player list packet was sent, but not cleared.  The fix is to replace joining with hasSentListPacket, which is set immediately before sending any player list packets (thus, if hidePlayer is called after, it sees that the list packet has been sent and sends a new one to reset it).  With this fix, the player is added to the list and then removed shortly afterwards.

The reason why running /hideall in the example wouldn't fix the invisibility is because the server already thinks the player's been removed from the list (as they're hidden), and thus doesn't want to send another hide packet.  This is correct behavior assuming that they get hidden correctly the first time, which they now do.
2017-04-28 15:27:57 +10:00
Matthew
55a1f9ff12 Implement getColor / setColor for TippedArrow 2017-04-26 20:28:27 -04:00
md_5
be9ef980b9 Implement cooldown API 2017-04-19 18:04:32 +10:00
md_5
b5f7b6d69f SPIGOT-3157: Use Vanilla gamemode change code 2017-03-31 21:21:11 +11:00
Parker Hawke
b80055abfb Properly validate player experience bar progress 2017-03-19 18:31:40 -04:00
bramhaag
dfee3d9f9f Add getWidth + getHeight for Entity 2017-03-19 10:51:59 +11:00
md_5
4316a8c246 SPIGOT-3110: SHULKER_BOX InventoryType 2017-03-08 17:56:08 +11:00
Max Lee
4c8d895513 SPIGOT-2152: Method to set resource pack + hash. 2017-02-15 10:05:56 +11:00
md_5
a552117725 SPIGOT-3054: Correct LLamaSpit launching 2017-02-09 09:14:44 +11:00
Parker Hawke
dfe4ed1c3e Add implementation for LlamaSpit in ProjectileSource#launchProjectile 2017-02-01 13:14:41 +11:00
md_5
c1aa85918e SPIGOT-3040: Round health to float for validation 2017-01-28 11:41:09 +11:00
xGhOsTkiLLeRx
7fdc749bf1 Add API to set Arrow pickup status 2017-01-18 10:01:28 +11:00
md_5
7e19325845 SPIGOT-2640: API for multiple passengers per entity 2017-01-04 10:53:07 +11:00