This pr reverts a change made in 2012 which allowed CraftItem to be a also other entities such as an arrow.
I don't see any practical reason why the original change was done, other than to allow plugin developers to do some stuff in a cursed way.
With the introduction of the PlayerPickupArrowEvent in 2016 there is also a way to access the arrow involved in a better way.
Generally I think the current behavior is a bit strange and should be reverted.
This fixes a registry load order issue, which could cause that two different instances of the same registry item could exist, when the Bukkit class was not loaded before an item was queried.
The initial implementation of the CraftNBTTagConfigSerialiser attempted
to represent the entire NBT tree in yaml. While the tree structure
itself is nicely represented, the values and their respective types
become increasingly difficult to properly store in the context of
snakeyml/yml in general.
This is mainly due to the fact that nbt offers a lot of different types
compared to yaml, specifically the primitive arrays and different
floating point values are troublesome as they require parsing via mojang
parsers due to their custom format.
To build a future proof system for unstructured nbt in spigot yml,
this commit moves the entire serialisation fully into SNBT,
producing a single string as output rather than a full yml tree.
SNBT remains easily readable and editable for server owners, which was
one of the main criteria during the initial implementation of the
serialiser (preventing the use of bas64ed gzipped nbt bytes), while also
completely using mojangs parsing, eliminating any need for custom
parsing logic in spigot.
Additionally, a string allows for very straight forward handling of
legacy data by simply parsing strings as SNBT and maps/yml trees as
legacy content, depending on what type snakeyml produces after parsing
the yml content, removing the need for a versioning schema.