200 Commits

Author SHA1 Message Date
Mike Primm
fb0eed177a [Bleeding] Implement periodic chunk garbage collector
This adds two settings to bukkit.yml, allowing activation and control of
two chunk garbage collection triggering conditions:
chunk-gc/period-in-ticks controls a periodic GC, run once every N ticks
(default is 600); chunk-gc/load-threshold causes the GC to run once
after every N calls to loadChunk() on a given world (this call is an API
call used by plugins, and is distinct from the path taken for routine
player movement-based loading).  In both cases, setting to zero will
disable the given GC scheduling strategy.

In either case, the act of doing the GC is simply one of scanning the
loaded chunks, seeing which are NOT being used by one or more players
(due to view-distance) and which are not already queued for unload, and
queueing them for a normal unload.  Ultimately, the unload is then
processed the same as if the chunk were unloaded due to leaving the
view-distance range of all players, so the impact on plugins should be
no different (and strategies such as handling the ChunkUnloadEvent in
order to prevent unload will still work).

The initial interval for the periodic GC is randomized on a per-world
basis, in order to avoid all world being GCed at the same time -
minimizing potential lag spikes.
2012-12-29 16:50:05 -06:00
feildmaster
dc85940526 Allow fireworks to be created. Adds BUKKIT-3262 2012-12-22 12:24:16 -06:00
feildmaster
23b6764374 Update CraftBukkit to Minecraft 1.4.6 2012-12-20 10:43:00 -06:00
Wesley Wolfe
78f48258d8 Implement ItemFactory and ItemMeta values. Adds BUKKIT-15 2012-12-17 01:31:41 -06:00
Dark Arc
090c1a60bd Correctly shoot arrows with the spawnArrow Method. Fixes BUKKIT-3116 2012-12-08 02:15:15 -06:00
feildmaster
c596093c31 [BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069
The answer is 42
2012-12-01 01:14:25 -06:00
Travis Watkins
df69ea8814 Rework skull dropping. Fixes BUKKIT-2930 and BUKKIT-2820
Skulls need their tile entity in order to create an item correctly when
broken unlike every other block. Instead of sprinkling special cases all
over the code just override dropNaturally for skulls to read from their
tile entity and make sure everything that wants to drop them calls this
method before removing the block. There is only one case where this wasn't
already true so we end up with much less special casing.
2012-11-14 20:14:47 -06:00
Travis Watkins
7f7192f8fd Update CraftBukkit to Minecraft 1.4.4. 2012-11-13 16:09:52 -06:00
md_5
53d24e2b22 [Bleeding] Fix mistranslation affecting time of the server vs time of day.
Fixes BUKKIT-2797
2012-11-02 16:36:43 -04:00
Travis Watkins
f479aa84a4 Implement API for ambient mob spawn limit. Add spawn-limit.ambient to
bukkit.yml. Adds BUKKIT-2765
2012-10-31 13:01:48 -04:00
feildmaster
9e4e2c62af Expose API for managing and using GameRules. Adds BUKKIT-2757 2012-10-31 03:40:43 -04:00
Travis Watkins
216cddb2ab Get skull data before destroying block. Fixes BUKKIT-2723
Skull blocks store their type in a tile entity and use their block data
as rotation. When breaking a block the block data is used for determining
what item to drop. Simply changing this to use the skull method for getting
their drop data is not enough because their tile entity is already gone.
Therefore we have to special case skulls to get the correct data _and_ get
that data before breaking the block.
2012-10-29 12:54:16 -05:00
Travis Watkins
d97d193b91 Add new entities to World.spawn method. Fixes BUKKIT-2658 2012-10-28 02:21:34 -05:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
Wesley Wolfe
03f12497b2 Map org.bukkit.Sound to String values for sending to client.
This change was done to remove the internal sound names from the API.
Along with moving the internal names into CraftBukkit, a unit test was
added for any new sounds added in the API to assure they have a non-null
mapping.
2012-09-26 19:02:05 -04:00
Travis Watkins
74b3be57b7 Replace LongObjectHashMap with a more efficient implementation
After further testing it appears that while the original LongHashtable
has issues with object creation churn and is severly slower than even
java.util.HashMap in general case benchmarks it is in fact very efficient
for our use case.

With this in mind I wrote a replacement LongObjectHashMap modeled after
LongHashtable. Unlike the original implementation this one does not use
Entry objects for storage so does not have the same object creation churn.
It also uses a 2D array instead of a 3D one and does not use a cache as
benchmarking shows this is more efficient. The "bucket size" was chosen
based on benchmarking performance of the HashMap with contents that would
be plausible for a 200+ player server. This means it uses a little extra
memory for smaller servers but almost always uses less than the normal
java.util.HashMap.

To make up for the original LongHashtable being a poor choice for generic
datasets I added a mixer to the new implementation based on code from
MurmurHash. While this has no noticable effect positive or negative with
our normal use of chunk coordinates it makes the HashMap perform just as
well with nearly any kind of dataset.

After these changes ChunkProviderServer.isChunkLoaded() goes from using
20% CPU time while sampling to not even showing up after 45 minutes of
sampling due to the CPU usage being too low to be noticed.
2012-09-21 11:20:10 -05:00
Wesley Wolfe
e2b1514daf Bulk pending cleanup. 2012-09-09 23:19:28 -05:00
feildmaster
161ab5edc6 Implement API for Sound, and playing the sounds for Worlds and Players. Adds BUKKIT-1430, BUKKIT-1226 and BUKKIT-2019 2012-08-21 19:13:19 -05:00
Mike Primm
627cf2ef8b [Bleeding] Remove redundant chunkList from ChunkProviderServer
This ArrayList duplicates part of the functionality of the much more
efficient chunk map so can be removed as the map can be used in the few
places this was needed.
2012-08-19 09:51:00 -05:00
Mike Primm
5254993510 Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229 2012-08-19 08:36:47 -04:00
feildmaster
b059962a5c Implement methods for spawning FallingBlocks and add various FallingBlock methods. Adds BUKKIT-2282 2012-08-14 07:38:23 -05:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
Mike Primm
08740d7f91 [Bleeding] Include chunk biome data for refresh chunk. Fixes BUKKIT-1166 2012-07-08 19:11:51 -05:00
Wesley Wolfe
ff09ff07f9 Fix deprecated spawnCreature. Fixes BUKKIT-1880 2012-07-02 15:36:49 -05:00
V10lator
ea4d3662be Deprecate spawnCreature and add spawnEntity. Addresses BUKKIT-1168 2012-06-23 10:18:50 -05:00
Wesley Wolfe
478654351a Check world before checking distance. Fixes BUKKIT-1792 2012-06-12 16:37:47 -04:00
Travis Watkins
c1bc0df718 Add in checks for potential NPEs. Fixes BUKKIT-1706 and BUKKIT-1590. 2012-05-24 19:12:56 -05:00
Score_Under
0f984dd9a5 Re-implement World.getTemperature and World.getHumidity 2012-05-23 04:02:15 -05:00
feildmaster
0220c1ff74 Remove legacy Chunk cache. Fixes BUKKIT-1400 2012-04-24 15:06:11 -05:00
Travis Watkins
edfc8ba92f Add per-world spawn limits with fallback to server-wide bukkit.yml settings.
Fixes BUKKIT-1565
2012-04-23 22:54:43 -04:00
Warren Loo
c100e20d60 Reverting the Drop API for now, we need to re-evalute this as it is causing too many issues and blocking releases.
This reverts commits:
- d2d03afc8854394aeefb40ea5ebf224c8032b19f
- 6245746e91123dd8ef70e5f15b7cdfc7e36d8e8c
- 41fae5c613e9e69a8f6bdf33b23bb09d7f407433
- c34bdecab42cf4098054a5ea43e1c2958d44ae92
- d7445084ac9a90fa0b66d8b050b8d0d2a062eaf3
- 6a6ed2e6ae2328a8a791bcc6857c44dc6c6a7030
- a783bc4dc95da8e26c673abe48fad96b550aba28
- cb50fd68766df8e07631ba5be85759f8257e8068
- 34dfff2ad5c407c712b2783f02960aac5e8649f2
- f33b513820de987b49a4338e85df80968217a601
- 5fd9fdfde055e6eb6a83db246d009b69377b7c94
- 2795b116f40d06551fbb7b96d1963c0ddbeac384
2012-03-27 20:04:26 -04:00
feildmaster
40e0962735 Seriously fix natural drops. Fixes BUKKIT-1297 and fixes BUKKIT-1295 2012-03-23 07:18:20 -04:00
zml2008
8aee4c3f56 [Bleeding] Added support for all TreeType entries to CraftWorld.generateTree(). Addresses BUKKIT-1161 2012-03-21 20:32:17 -04:00
EvilSeph
c84af98ccd Made World.refreshChunk() refresh the chunk, thanks zerg960! Fixes BUKKIT-1014 2012-03-11 03:38:29 -04:00
Mike Primm
a029f32ccd [Bleeding] Add APIs for editing biome data, fix existing code to use persistent biome data. Addresses BUKKIT-1075 2012-03-08 01:53:06 -05:00
Mike Primm
82f2a2e773 World height related fixes - 128 -> 256. Addresses BUKKIT-889 2012-03-01 20:13:28 -05:00
Nathan Adams
f1f9802ded Implemented new 1.2 entities - this fixes BUKKIT-872 and BUKKIT-885 2012-03-01 18:03:14 +00:00
Nathan Adams
543c4879fe Updated CraftBukkit to 1.2 2012-03-01 14:38:31 +00:00
Erik Broes
33ba9f0a2f Updated to rename revision 02 2012-03-01 01:12:41 +00:00
Celtic Minstrel
d20091e64c Implementation of richer playEffect methods. Addresses BUKKIT-857 2012-02-29 14:59:27 -05:00
rmichela
1394926e53 [Bleeding] Implement Metadata framework for Entities, Blocks, and Worlds 2012-02-29 19:21:25 +01:00
Zeerix
7a49e29b55 [Bleeding] Undo changes to the tree WorldGenerators.
- All StructureGrowEvent handling for these is in BlockSapling now, using a BlockChangeDelegate to collect the data.
- Moved StructureGrowDelegate into a separate class
2012-02-23 18:27:23 -05:00
Celtic Minstrel
af51313ffb [Bleeding] Added EntityType to replace CreatureType. 2012-02-22 22:06:29 -05:00
Mike Primm
5316c43a82 Add getEntitesByClass(Class<T>), getEntitiesByClasses(Class<?>...), deprecate getEntitiesByClass(Class<T>...) 2012-02-18 16:34:53 -05:00
EvilSeph
63b9ed9ab4 Added configurable animal and monster ticks per spawn setting. 2012-02-10 12:16:06 -05:00
Eric Stokes
3a419481ea Added 'generate-structure' setting support and WorldCreator property.
Fixes BUKKIT-655 and BUKKIT-592
2012-01-29 13:07:44 -05:00
EvilSeph
76d7a1ce1d Properly handle null and air items. Fixes BUKKIT-435 and BUKKIT-550
We'll probably want to implement an ItemStack.EMPTY and return that
instead of NULL in the near future.
2012-01-20 05:40:10 -05:00
Mike Primm
f7585e552d [Bleeding] Implemented World.getEntitiesByClass(Class<T>... classes) 2012-01-17 19:44:35 +01:00
Nathan Adams
95a72d1c59 Implemented World.getWorldType 2012-01-15 17:44:15 +00:00
Erik Broes
6d49b11338 Made World.playEffect a bit more efficient. Thanks mintplant for the PR. 2012-01-15 11:42:40 +01:00