Nesaak
77c894a2ab
#672 : Add PersistentDataHolder to Chunk
2020-10-17 17:41:56 +11:00
md_5
a2d787f6eb
Update to Minecraft 1.14-pre5
2019-04-23 12:00:00 +10:00
md_5
d0a9130d24
SPIGOT-4563: Fix regenerating chunks saved to disk already
2019-01-03 15:44:06 +11:00
md_5
d05c8b1481
Mappings Update
2018-12-26 08:00:00 +11:00
md_5
c64fe5080c
Mappings Update
2018-12-13 11:00:00 +11:00
md_5
aa36c8417b
Mappings Update
2018-12-06 10:00:00 +11:00
md_5
1a7f2d109e
SPIGOT-4397: isChunkGenerated API
2018-09-26 17:19:16 +10:00
md_5
7033f180e0
Hoist out synchronisation from ChunkRegionLoader
2018-09-10 19:13:03 +10:00
md_5
cd367fa4d8
Fix bad thread safety in ChunkRegionLoader
2018-09-09 09:39:23 +10:00
md_5
ce1af0c348
Update to Minecraft 1.13.1
2018-08-26 12:00:00 +10:00
md_5
1a6b4f5392
Update to Minecraft 1.13
2018-07-22 12:00:00 +10:00
md_5
6c944b2163
Fix issues converting certain chunks
2018-07-19 14:20:07 +10:00
md_5
421c1728c8
Update to Minecraft 1.13-pre7
2018-07-15 10:00:00 +10:00
Geoff Crossland
963b19c599
Fix a few chunk saving race conditions
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* ChunkRegionLoader.c() picks an entry in the save queue, removes that entry from the save queue and then actually writes the entry to the region file. So, between the last two steps, the entry is neither in the save queue nor is it in the region file; if somebody loads the chunk again (with ChunkRegionLoader.loadChunk()) in that gap, they'll get old data. I've delayed the removal until the saving is done.
* ChunkRegionLoader.c() also records the coords of the chunks it's currently saving in this.c. ChunkRegionLoader.a(ChunkCoordIntPair, NBTTagCompound), which adds an entry to the save queue, stops the addition of an entry if its coords are in this.c. Now, I'm guessing that Mojang's intended purpose for this mechanism was to prevent multiple parallel writes for the same chunk. The "stops the addition" bit above should then be something like "block until it's no longer in c"; in fact, the vanilla implementation is "discard the new state of the chunk". I've taken the easy route to solving this, by just making ChunkRegionLoader.c() synchronized (since, in normal use, only the chunk saving thread is in here).
2017-08-11 17:34:19 +10:00
md_5
bb4ae3b3b8
Update to Minecraft 1.12
2017-06-08 18:00:00 +10:00
md_5
5195487ec6
Update to Minecraft 1.12-pre2
2017-05-14 12:00:00 +10:00
Geoff Crossland
6194f6cc49
Drop RegionFile.chunkExists() in favour of Mojang's own version
2017-04-27 21:25:33 +10:00
md_5
c25ddf063a
Update to Minecraft 1.11
2016-11-17 12:41:03 +11:00
md_5
43ab2669d7
SPIGOT-2634: Concurrency issue in FileIOThread
2016-08-27 15:51:54 +10:00
Jadon Fowler
63839165bc
Fix infinite loop when saving chunks
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Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkStorage (world): All chunks are saved
2016-06-18 04:31:44 -07:00
md_5
7f1a32252b
SPIGOT-2385: RegionFileCache synchronization issues
2016-06-12 19:28:27 +10:00
md_5
a8a4bedd2a
Update to Minecraft 1.10
2016-06-09 11:43:49 +10:00
md_5
c5e9a169fa
Minecraft 1.9.4
2016-05-10 21:47:39 +10:00
md_5
aa008dff0f
Update to Minecraft 1.9
2016-03-01 09:32:45 +11:00
md_5
de5c26123f
Update to Minecraft 1.8.8 (Pre-)Release.
2015-07-27 22:21:53 +10:00
md_5
d63abf6cf1
Cut fluff from patch headers.
2015-05-25 20:37:24 +10:00
Thinkofdeath
a486600749
Update to 1.8.4
2015-05-17 10:32:59 +01:00
Thinkofdeath
3fce0ec0f5
SPIGOT-729: Revert the entity slice move
2015-03-22 19:01:30 +00:00
Thinkofdeath
30d751b362
Move the entity slice loading
2015-03-16 19:44:51 +00:00
Thinkofdeath
d8a9c7be42
Update to Minecraft 1.8.3
2015-03-04 09:48:58 +00:00
Thinkofdeath
cef65526d4
Optimize the invalid block fixing
2014-11-29 23:25:17 +00:00
Thinkofdeath
dd096a5255
Improve the invalid block handling
2014-11-29 20:00:52 +00:00
Thinkofdeath
fdfadd23d0
Fix a vanilla issue which causes invalid data values on blocks to turn to air
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Worlds already loaded in 1.8 can still be saved by this but tile entities will
be lost
2014-11-29 17:31:40 +00:00
Thinkofdeath
90ac03522a
Revert "Remove patch headers"
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This reverts commit d6e3dff7d88b3b4275108071704a1ef18d8484c5.
2014-11-28 23:02:15 +00:00
GunfighterJ
d6e3dff7d8
Remove patch headers
2014-11-28 16:54:14 -06:00
Thinkofdeath
2abdb9a061
Use the right name for the AsyncPlayerPreLoginEvent
2014-11-28 17:43:48 +00:00
Thinkofdeath
669c44cb3c
Fix eating food whilst not facing a block
2014-11-28 11:23:19 +00:00
Thinkofdeath
24557bc2b3
Update to Minecraft 1.8
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For more information please see http://www.spigotmc.org/
2014-11-28 17:16:30 +11:00