16 Commits

Author SHA1 Message Date
t00thpick1
b4c4c8ed78 [Bleeding] Directly set direction in EntityFireball. Fixes BUKKIT-1154
Because EntityFireball.setDirection() adds a random offset to passed
parameters, it is not appropriate for use in an API method. As such,
the values need to be directly set to remain accurate.
2014-01-30 21:47:44 -07:00
t00thpick1
8a5ad89a68 [Bleeding] Implement ProjectileSource API. Addresses BUKKIT-1038, BUKKIT-1156 2014-01-30 21:47:44 -07:00
feildmaster
dcb9d6a5ef Update CraftBukkit to 1.6.4 2013-09-19 20:01:02 -05:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
Celtic Minstrel
af51313ffb [Bleeding] Added EntityType to replace CreatureType. 2012-02-22 22:06:29 -05:00
Andrew Ardill
2759809ecb Fix Craft Entity constructors and toStrings.
Also, standardise getHandle and clean up in general.
getHandle is now using the 'entity' member variable instead of
super.getHandle, as this reduces the number of chained calls needed.
2011-11-29 21:22:35 +11:00
Dinnerbone
0118a20d6a Update to mcdev rename revision 01 for 1.8.1 2011-09-24 22:05:22 +01:00
sunkid
7d4ec8b183 Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent. 2011-07-28 01:51:09 -04:00
Erik Broes
cc9ccc8976 Removed some old deprecated code and clean up javadocs + warnings 2011-07-17 18:14:45 +02:00
sunkid
155874eec9 Implemented the concept of a projectile. 2011-06-18 22:21:02 -04:00
sunkid
fadd962b9c Added the implementation of the concept of an Explosive. 2011-06-17 16:55:00 -04:00
Erik Broes
04be2b9b31 Generic cleanup/reformat. 2011-02-02 00:39:08 +01:00
Dinnerbone
1c9e7f9aee toString! 2011-01-30 22:02:23 +00:00
Dinnerbone
46e1b54a74 Fixed blockcache being inaccurate 2011-01-20 00:17:44 +00:00
Andrew Ardill
431f2f62cf New Entity Classes implementing the new Bukkit interfaces. 2011-01-18 00:13:33 +08:00
Andrew Ardill
ceaf94d5bb Implementation of the EntityDamage*Events.
Many files were added to enable the correct hooking of these events, and a new
event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the
ability to get the projectile entity (such as an egg) and also set if the
projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow
and Fish - were if the fish bounces it means the fish is not hooked. Bouncing
is independent of any damage caused via the event. In addition, the changes to
EntityDamageEvent that enable setting post-event damage were implemented in all
hooks.

Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
2011-01-16 14:14:30 +01:00