Check unload queue so we don't accidentally leave a chunk loaded
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@ -197,7 +197,8 @@ public abstract class World implements IBlockAccess {
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for (int k1 = i; k1 <= l; ++k1) {
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for (int k1 = i; k1 <= l; ++k1) {
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for (int l1 = k; l1 <= j1; ++l1) {
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for (int l1 = k; l1 <= j1; ++l1) {
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if (!this.isChunkLoaded(k1, l1)) {
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// CraftBukkit - check unload queue too so we don't leak a chunk
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if (!this.isChunkLoaded(k1, l1) || ((WorldServer) this).chunkProviderServer.unloadQueue.contains(k1, l1)) {
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return false;
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return false;
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}
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}
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}
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}
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