Fixed entity damaged by entity event firing twice when players damage each other. Thanks Xolsom!
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@ -516,8 +516,8 @@ public abstract class EntityHuman extends EntityLiving {
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++i;
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++i;
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}
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}
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// CraftBukkit start
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// CraftBukkit start - Don't call the event when the entity is human since it will be called with damageEntity
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if (entity instanceof EntityLiving) {
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if (entity instanceof EntityLiving && !(entity instanceof EntityHuman)) {
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CraftServer server = ((WorldServer) this.world).getServer();
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity damager = this.getBukkitEntity();
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org.bukkit.entity.Entity damager = this.getBukkitEntity();
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org.bukkit.entity.Entity damagee = (entity == null) ? null : entity.getBukkitEntity();
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org.bukkit.entity.Entity damagee = (entity == null) ? null : entity.getBukkitEntity();
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