From c5d8b4393a237c33dd9a75cbe6fe48bd1d00d04c Mon Sep 17 00:00:00 2001 From: Travis Watkins Date: Mon, 2 Dec 2013 20:12:42 -0600 Subject: [PATCH] Use correct packet data for toggling flying. Fixes BUKKIT-4989 --- src/main/java/net/minecraft/server/PlayerConnection.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index 2419ac29e..53e70c421 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -1584,12 +1584,12 @@ public class PlayerConnection implements PacketPlayInListener { } public void a(PacketPlayInAbilities packetplayinabilities) { - // CraftBukkit start - if (this.player.abilities.canFly && this.player.abilities.isFlying != packetplayinabilities.f()) { + // CraftBukkit start - d() should be isFlying() + if (this.player.abilities.canFly && this.player.abilities.isFlying != packetplayinabilities.d()) { PlayerToggleFlightEvent event = new PlayerToggleFlightEvent(this.server.getPlayer(this.player), packetplayinabilities.f()); this.server.getPluginManager().callEvent(event); if (!event.isCancelled()) { - this.player.abilities.isFlying = packetplayinabilities.f(); // Actually set the player's flying status + this.player.abilities.isFlying = packetplayinabilities.d(); // Actually set the player's flying status } else { this.player.updateAbilities(); // Tell the player their ability was reverted