Made save-all force saving like it says it does.
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@ -30,7 +30,9 @@ public class ConsoleCommandHandler {
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this.server.a();
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this.server.a();
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} else if (s.toLowerCase().startsWith("save-all")) {
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} else if (s.toLowerCase().startsWith("save-all")) {
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this.print(s1, "Forcing save..");
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this.print(s1, "Forcing save..");
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worldserver.y = false; // CraftBukkit - If save-all is used, we can assume saving should be turned on to allow for saving.
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this.server.saveChunks(); // CraftBukkit - We should save all worlds on save-all.
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this.server.saveChunks(); // CraftBukkit - We should save all worlds on save-all.
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worldserver.y = true; // CraftBukkit - Once done saving, we should turn it back off to avoid confusion.
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this.print(s1, "Save complete.");
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this.print(s1, "Save complete.");
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} else if (s.toLowerCase().startsWith("save-off")) {
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} else if (s.toLowerCase().startsWith("save-off")) {
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this.print(s1, "Disabling level saving..");
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this.print(s1, "Disabling level saving..");
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