The dead are not meant to walk. Fixes BUKKIT-95. Thanks Evenprime!
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@ -225,7 +225,7 @@ public abstract class EntityLiving extends Entity {
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protected void ag() {
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protected void ag() {
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++this.deathTicks;
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++this.deathTicks;
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if (this.deathTicks == 20) {
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if (this.deathTicks >= 20 && !this.dead) { // CraftBukkit - (this.deathTicks == 20) -> (this.deathTicks >= 20 && !this.dead).
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int i;
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int i;
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// CraftBukkit start - update getExpReward() above if the removed if() changes!
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// CraftBukkit start - update getExpReward() above if the removed if() changes!
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