diff --git a/nms-patches/ChestLock.patch b/nms-patches/ChestLock.patch new file mode 100644 index 000000000..d62f742ab --- /dev/null +++ b/nms-patches/ChestLock.patch @@ -0,0 +1,34 @@ +--- a/net/minecraft/server/ChestLock.java ++++ b/net/minecraft/server/ChestLock.java +@@ -1,6 +1,10 @@ + package net.minecraft.server; + + import javax.annotation.concurrent.Immutable; ++// CraftBukkit start ++import org.bukkit.ChatColor; ++import org.bukkit.craftbukkit.util.CraftChatMessage; ++// CraftBukkit end + + @Immutable + public class ChestLock { +@@ -13,7 +17,19 @@ + } + + public boolean a(ItemStack itemstack) { +- return this.key.isEmpty() || !itemstack.isEmpty() && itemstack.hasName() && this.key.equals(itemstack.getName().getString()); ++ // CraftBukkit start - SPIGOT-6307: Check for color codes if the lock contains color codes ++ if (this.key.isEmpty()) return true; ++ if (!itemstack.isEmpty() && itemstack.hasName()) { ++ if (this.key.indexOf(ChatColor.COLOR_CHAR) == -1) { ++ // The lock key contains no color codes, so let's ignore colors in the item display name (vanilla Minecraft behavior): ++ return this.key.equals(itemstack.getName().getString()); ++ } else { ++ // The lock key contains color codes, so let's take them into account: ++ return this.key.equals(CraftChatMessage.fromComponent(itemstack.getName())); ++ } ++ } ++ return false; ++ // CraftBukkit end + } + + public void a(NBTTagCompound nbttagcompound) {