#1142: Calculate explosion damage separately for each affected EntityComplexPart

Currently the Ender Dragon takes roughly 3x the explosion damage when compared to vanilla 1.19.3. This is caused by a single damage value being calculated for the EntityEnderDragon and then being uniformly applied to every EntityComplexPart belonging to that dragon.

This is resolved by restoring the vanilla behavior of calculating explosion damage separately for each EntityComplexPart.
This commit is contained in:
Jacob Martin 2023-02-27 20:34:19 +11:00 committed by md_5
parent fbe3410afa
commit b56426c7ae
No known key found for this signature in database
GPG Key ID: E8E901AC7C617C11

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@ -45,7 +45,7 @@
this.level.gameEvent(this.source, GameEvent.EXPLODE, new Vec3D(this.x, this.y, this.z));
Set<BlockPosition> set = Sets.newHashSet();
boolean flag = true;
@@ -211,7 +226,36 @@
@@ -211,7 +226,39 @@
double d12 = (double) getSeenPercent(vec3d, entity);
double d13 = (1.0D - d7) * d12;
@ -67,8 +67,11 @@
+
+ if (entity instanceof EntityEnderDragon) {
+ for (EntityComplexPart entityComplexPart : ((EntityEnderDragon) entity).subEntities) {
+ if (list.contains(entityComplexPart)) {
+ entityComplexPart.hurt(this.getDamageSource(), (float) ((int) ((d13 * d13 + d13) / 2.0D * 7.0D * (double) f2 + 1.0D)));
+ // Calculate damage separately for each EntityComplexPart
+ double d7part;
+ if (list.contains(entityComplexPart) && (d7part = Math.sqrt(entityComplexPart.distanceToSqr(vec3d)) / f2) <= 1.0D) {
+ double d13part = (1.0D - d7part) * getSeenPercent(vec3d, entityComplexPart);
+ entityComplexPart.hurt(this.getDamageSource(), (float) ((int) ((d13part * d13part + d13part) / 2.0D * 7.0D * (double) f2 + 1.0D)));
+ }
+ }
+ } else {
@ -83,7 +86,7 @@
double d14 = d13;
if (entity instanceof EntityLiving) {
@@ -254,6 +298,51 @@
@@ -254,6 +301,51 @@
SystemUtils.shuffle(this.toBlow, this.level.random);
ObjectListIterator objectlistiterator = this.toBlow.iterator();
@ -135,7 +138,7 @@
while (objectlistiterator.hasNext()) {
BlockPosition blockposition = (BlockPosition) objectlistiterator.next();
@@ -272,8 +361,8 @@
@@ -272,8 +364,8 @@
TileEntity tileentity = iblockdata.hasBlockEntity() ? this.level.getBlockEntity(blockposition) : null;
LootTableInfo.Builder loottableinfo_builder = (new LootTableInfo.Builder(worldserver)).withRandom(this.level.random).withParameter(LootContextParameters.ORIGIN, Vec3D.atCenterOf(blockposition)).withParameter(LootContextParameters.TOOL, ItemStack.EMPTY).withOptionalParameter(LootContextParameters.BLOCK_ENTITY, tileentity).withOptionalParameter(LootContextParameters.THIS_ENTITY, this.source);
@ -146,7 +149,7 @@
}
iblockdata.spawnAfterBreak(worldserver, blockposition, ItemStack.EMPTY, flag2);
@@ -305,7 +394,11 @@
@@ -305,7 +397,11 @@
BlockPosition blockposition2 = (BlockPosition) objectlistiterator1.next();
if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockposition2).isAir() && this.level.getBlockState(blockposition2.below()).isSolidRender(this.level, blockposition2.below())) {
@ -159,7 +162,7 @@
}
}
}
@@ -317,6 +410,7 @@
@@ -317,6 +413,7 @@
}
private static void addBlockDrops(ObjectArrayList<Pair<ItemStack, BlockPosition>> objectarraylist, ItemStack itemstack, BlockPosition blockposition) {