SPIGOT-6130: Fix API loot table generation with certain contexts
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@ -75,6 +75,7 @@ public class CraftLootTable implements org.bukkit.loot.LootTable {
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WorldServer handle = ((CraftWorld) loc.getWorld()).getHandle();
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WorldServer handle = ((CraftWorld) loc.getWorld()).getHandle();
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LootTableInfo.Builder builder = new LootTableInfo.Builder(handle);
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LootTableInfo.Builder builder = new LootTableInfo.Builder(handle);
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builder.set(LootContextParameters.ORIGIN, new Vec3D(loc.getX(), loc.getY(), loc.getZ()));
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if (getHandle() != LootTable.EMPTY) {
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if (getHandle() != LootTable.EMPTY) {
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// builder.luck(context.getLuck());
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// builder.luck(context.getLuck());
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