Add a missing break statement for openInventory, fixes opening dropper inventories
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@ -197,6 +197,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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} else {
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} else {
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openCustomInventory(inventory, player, "minecraft:dropper");
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openCustomInventory(inventory, player, "minecraft:dropper");
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}
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}
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break;
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case FURNACE:
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case FURNACE:
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if (iinventory instanceof TileEntityFurnace) {
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if (iinventory instanceof TileEntityFurnace) {
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getHandle().openContainer((TileEntityFurnace) iinventory);
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getHandle().openContainer((TileEntityFurnace) iinventory);
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