Use correct variable for squid Y motion. Fixes BUKKIT-2648
This commit is contained in:
parent
c675cc0b3b
commit
9841b77009
@ -101,7 +101,7 @@ public class EntitySquid extends EntityWaterAnimal {
|
|||||||
|
|
||||||
if (!this.world.isStatic) {
|
if (!this.world.isStatic) {
|
||||||
this.motX = (double) (this.bO * this.bL);
|
this.motX = (double) (this.bO * this.bL);
|
||||||
this.motY = (double) (this.bN * this.bL);
|
this.motY = (double) (this.bP * this.bL);
|
||||||
this.motZ = (double) (this.bQ * this.bL);
|
this.motZ = (double) (this.bQ * this.bL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user