Fixed NPE in World. Fixes BUKKIT-306. Thanks Evenprime!
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@ -2565,6 +2565,9 @@ public class World implements IBlockAccess {
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for (int i = 0; i < this.players.size(); ++i) {
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for (int i = 0; i < this.players.size(); ++i) {
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EntityHuman entityhuman1 = (EntityHuman) this.players.get(i);
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EntityHuman entityhuman1 = (EntityHuman) this.players.get(i);
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// CraftBukkit - fixed NPE
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if (entityhuman1 == null || entityhuman1.dead) continue;
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if (!entityhuman1.abilities.isInvulnerable) {
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if (!entityhuman1.abilities.isInvulnerable) {
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double d5 = entityhuman1.e(d0, d1, d2);
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double d5 = entityhuman1.e(d0, d1, d2);
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