Only fetch an online UUID in online mode
The previous code would get an online UUID even in offline mode that breaks plugins if the player joins. Example: You want to store data for player "Test" who never joined. An online UUID is created and you save it using that UUID. The player Test joins with an offline UUID but that will not match the online UUID of the saved data. Adapted from Spigot commit 25b673fd7e418e21eb445a9e39d51baa0c0ab8b6
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@ -1746,8 +1746,13 @@ public final class CraftServer implements Server {
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OfflinePlayer result = getPlayerExact(name);
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OfflinePlayer result = getPlayerExact(name);
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if (result == null) {
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if (result == null) {
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// This is potentially blocking :(
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GameProfile profile = null;
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GameProfile profile = console.getProfileCache().get(name).orElse(null);
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// Only fetch an online UUID in online mode
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if (getOnlineMode()) {
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// This is potentially blocking :(
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profile = console.getProfileCache().get(name).orElse(null);
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}
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if (profile == null) {
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if (profile == null) {
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// Make an OfflinePlayer using an offline mode UUID since the name has no profile
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// Make an OfflinePlayer using an offline mode UUID since the name has no profile
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result = getOfflinePlayer(new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name));
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result = getOfflinePlayer(new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name));
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