From 42391009f7d1db29bf0e0f043d22bfebb514a7f7 Mon Sep 17 00:00:00 2001 From: md_5 Date: Tue, 30 Oct 2012 18:08:48 +1100 Subject: [PATCH] [Bleeding] Prevent players from appearing to be sneaking after they change dimensions whilst doing so. --- .../minecraft/server/ServerConfigurationManagerAbstract.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java b/src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java index 2dbe4eee3..7ab5156ea 100644 --- a/src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java +++ b/src/main/java/net/minecraft/server/ServerConfigurationManagerAbstract.java @@ -387,7 +387,7 @@ public abstract class ServerConfigurationManagerAbstract { entityplayer1.spawnIn(worldserver); entityplayer1.dead = false; entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch)); - + entityplayer1.setSneaking(false); chunkcoordinates1 = worldserver.getSpawn(); // CraftBukkit end entityplayer1.netServerHandler.sendPacket(new Packet6SpawnPosition(chunkcoordinates1.x, chunkcoordinates1.y, chunkcoordinates1.z));