TNT now gives its entity to the damage handler
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@ -75,7 +75,8 @@ public class EntityTNTPrimed extends Entity {
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server.getPluginManager().callEvent(event);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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if (!event.isCancelled()) {
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this.world.a((Entity) null, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
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// give 'this' instead of (Entity) null so we know what causes the damage
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this.world.a(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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}
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}
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