Fix ChunkGenerator#generateCaves never being called
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@ -236,14 +236,14 @@ public class CustomChunkGenerator extends InternalChunkGenerator {
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delegate.applyCarvers(regionlimitedworldaccess, seed, randomstate, biomemanager, structuremanager, ichunkaccess, worldgenstage_features);
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}
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if (worldgenstage_features == WorldGenStage.Features.LIQUID) { // stage check ensures that the method is only called once
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// Minecraft removed the LIQUID_CARVERS stage from world generation, without removing the LIQUID Carving enum.
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// Meaning this method is only called once for each chunk, so no check is required.
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CraftChunkData chunkData = new CraftChunkData(this.world.getWorld(), ichunkaccess);
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random.setDecorationSeed(seed, 0, 0);
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generator.generateCaves(this.world.getWorld(), new RandomSourceWrapper.RandomWrapper(random), x, z, chunkData);
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chunkData.breakLink();
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}
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}
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@Override
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public CompletableFuture<IChunkAccess> fillFromNoise(Executor executor, Blender blender, RandomState randomstate, StructureManager structuremanager, IChunkAccess ichunkaccess) {
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