211 lines
5.8 KiB
Java
211 lines
5.8 KiB
Java
package org.bukkit.inventory;
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import org.bukkit.entity.Entity;
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/**
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* An interface to a creatures inventory
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*/
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public interface EntityEquipment {
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/**
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* Gets a copy of the item the entity is currently holding
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*
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* @return the currently held item
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*/
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ItemStack getItemInHand();
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/**
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* Sets the item the entity is holding
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*
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* @param stack The item to put into the entities hand
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*/
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void setItemInHand(ItemStack stack);
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/**
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* Gets a copy of the helmet currently being worn by the entity
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*
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* @return The helmet being worn
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*/
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ItemStack getHelmet();
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/**
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* Sets the helmet worn by the entity
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*
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* @param helmet The helmet to put on the entity
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*/
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void setHelmet(ItemStack helmet);
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/**
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* Gets a copy of the chest plate currently being worn by the entity
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*
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* @return The chest plate being worn
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*/
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ItemStack getChestplate();
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/**
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* Sets the chest plate worn by the entity
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*
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* @param chestplate The chest plate to put on the entity
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*/
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void setChestplate(ItemStack chestplate);
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/**
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* Gets a copy of the leggings currently being worn by the entity
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*
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* @return The leggings being worn
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*/
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ItemStack getLeggings();
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/**
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* Sets the leggings worn by the entity
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*
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* @param leggings The leggings to put on the entity
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*/
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void setLeggings(ItemStack leggings);
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/**
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* Gets a copy of the boots currently being worn by the entity
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*
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* @return The boots being worn
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*/
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ItemStack getBoots();
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/**
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* Sets the boots worn by the entity
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*
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* @param boots The boots to put on the entity
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*/
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void setBoots(ItemStack boots);
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/**
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* Gets a copy of all worn armor
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*
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* @return The array of worn armor
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*/
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ItemStack[] getArmorContents();
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/**
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* Sets the entities armor to the provided array of ItemStacks
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*
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* @param items The items to set the armor as
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*/
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void setArmorContents(ItemStack[] items);
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/**
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* Clears the entity of all armor and held items
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*/
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void clear();
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/**
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* Gets the chance of the currently held item being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @return chance of the currently held item being dropped (1 for players)
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*/
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float getItemInHandDropChance();
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/**
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* Sets the chance of the item this creature is currently holding being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @param chance the chance of the currently held item being dropped
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* @throws UnsupportedOperationException when called on players
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*/
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void setItemInHandDropChance(float chance);
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/**
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* Gets the chance of the helmet being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @return the chance of the helmet being dropped (1 for players)
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*/
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float getHelmetDropChance();
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/**
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* Sets the chance of the helmet being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @param chance of the helmet being dropped
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* @throws UnsupportedOperationException when called on players
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*/
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void setHelmetDropChance(float chance);
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/**
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* Gets the chance of the chest plate being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @return the chance of the chest plate being dropped (1 for players)
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*/
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float getChestplateDropChance();
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/**
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* Sets the chance of the chest plate being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @param chance of the chest plate being dropped
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* @throws UnsupportedOperationException when called on players
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*/
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void setChestplateDropChance(float chance);
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/**
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* Gets the chance of the leggings being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @return the chance of the leggings being dropped (1 for players)
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*/
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float getLeggingsDropChance();
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/**
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* Sets the chance of the leggings being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @param chance chance of the leggings being dropped
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* @throws UnsupportedOperationException when called on players
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*/
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void setLeggingsDropChance(float chance);
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/**
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* Gets the chance of the boots being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @return the chance of the boots being dropped (1 for players)
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*/
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float getBootsDropChance();
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/**
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* Sets the chance of the boots being dropped upon this creature's death
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* <p>
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* <li />A drop chance of 0F will never drop
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* <li />A drop chance of 1F will always drop
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*
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* @param chance of the boots being dropped
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* @throws UnsupportedOperationException when called on players
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*/
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void setBootsDropChance(float chance);
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/**
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* Get the entity this EntityEquipment belongs to
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*
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* @return the entity this EntityEquipment belongs to
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*/
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Entity getHolder();
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}
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