87 lines
2.3 KiB
Java
87 lines
2.3 KiB
Java
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package org.bukkit.event.player;
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import org.bukkit.Location;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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/**
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* Holds information for player movement and teleportation events
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*/
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public class PlayerMoveEvent extends PlayerEvent implements Cancellable {
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private boolean cancel = false;
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private Location from;
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private Location to;
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public PlayerMoveEvent(final Event.Type type, final Player player, final Location from, final Location to) {
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super(type, player);
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this.from = from;
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this.to = to;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a move or teleport event is cancelled, the player will be moved or
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* teleported back to the Location as defined by getFrom(). This will not
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* fire an event
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a move or teleport event is cancelled, the player will be moved or
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* teleported back to the Location as defined by getFrom(). This will not
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* fire an event
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Gets the location this player moved from
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*
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* @return Location the player moved from
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*/
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public Location getFrom() {
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return from;
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}
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/**
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* Sets the location to mark as where the player moved from
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*
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* @param from New location to mark as the players previous location
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*/
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public void setFrom(Location from) {
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this.from = from;
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}
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/**
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* Gets the location this player moved to
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*
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* @return Location the player moved to
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*/
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public Location getTo() {
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return to;
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}
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/**
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* Sets the location that this player will move to
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*
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* @param to New Location this player will move to
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*/
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public void setTo(Location to) {
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this.to = to;
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}
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}
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