Bukkit/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java

64 lines
1.7 KiB
Java

package org.bukkit.event.entity;
import java.util.List;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
* Thrown whenever a {@link Player} dies
*/
@SuppressWarnings("serial")
public class PlayerDeathEvent extends EntityDeathEvent {
private int newExp = 0;
private String deathMessage = "";
public PlayerDeathEvent(Player player, List<ItemStack> drops, int droppedExp, int newExp, String deathMessage) {
super(player, drops, droppedExp);
this.newExp = newExp;
this.deathMessage = deathMessage;
}
/**
* Set the death message that will appear to everyone on the server.
*
* @param deathMessage Message to appear to other players on the server.
*/
public void setDeathMessage(String deathMessage) {
this.deathMessage = deathMessage;
}
/**
* Get the death message that will appear to everyone on the server.
*
* @return Message to appear to other players on the server.
*/
public String getDeathMessage() {
return this.deathMessage;
}
/**
* Gets how much EXP the Player should have at respawn.
* <p>
* This does not indicate how much EXP should be dropped, please see
* {@link #getDroppedExp()} for that.
*
* @return New EXP of the respawned player
*/
public int getNewExp() {
return newExp;
}
/**
* Sets how much EXP the Player should have at respawn.
* <p>
* This does not indicate how much EXP should be dropped, please see
* {@link #setDroppedExp(int)} for that.
*
* @get exp New EXP of the respawned player
*/
public void setNewExp(int exp) {
this.newExp = exp;
}
}