104 lines
2.8 KiB
Java
104 lines
2.8 KiB
Java
package org.bukkit.event.player;
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import org.bukkit.Block;
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import org.bukkit.BlockFace;
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import org.bukkit.ItemStack;
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import org.bukkit.Material;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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/**
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*
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* @author durron597
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*
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*/
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public class PlayerItemEvent extends PlayerEvent implements Cancellable {
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protected ItemStack item;
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protected boolean cancel;
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protected Block blockClicked;
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protected BlockFace blockFace;
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public PlayerItemEvent(Type type, Player who, ItemStack item, Block blockClicked, BlockFace blockFace) {
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super(type, who);
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this.item = item;
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cancel = false;
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this.blockClicked = blockClicked;
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this.blockFace = blockFace;
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}
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/**
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* Gets the cancellation state of this event. Set to true if you
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* want to prevent buckets from placing water and so forth
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*
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* @return boolean cancellation state
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* Cancelling this event will prevent use of food (player won't lose the
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* food item), prevent bows/snowballs/eggs from firing, etc. (player won't
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* lose the ammo)
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Returns the item in hand represented by this event
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*
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* @return ItemStack the item used
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*/
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public ItemStack getItem() {
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return this.item;
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}
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/**
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* Convenience method. Returns the material of the item represented by this
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* event
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*
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* @return Material the material of the item used
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*/
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public Material getMaterial() {
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if (this.item == null) return Material.Air;
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return item.getType();
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}
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/**
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* Convenience method to inform the user whether this was a block placement
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* event.
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*
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* @return boolean true if the item in hand was a block
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*/
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public boolean isBlock() {
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if (item == null) return false;
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return item.getType().isBlock();
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}
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/**
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* Returns the clicked block
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*
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* @return Block returns the block clicked with this item.
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*/
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public Block getBlockClicked() {
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return blockClicked;
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}
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/**
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* Returns the face of the block that was clicked
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*
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* @return BlockFace returns the face of the block that was clicked
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*/
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public BlockFace getBlockFace() {
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return blockFace;
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}
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}
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