2013-05-16 04:41:09 -05:00

97 lines
3.0 KiB
Java

package org.bukkit.event;
import org.bukkit.plugin.PluginManager;
/**
* Represents an event.
*
* @see PluginManager#callEvent(Event)
* @see PluginManager#registerEvents(Listener,Plugin)
*/
public abstract class Event {
private String name;
private final boolean async;
/**
* The default constructor is defined for cleaner code. This constructor
* assumes the event is synchronous.
*/
public Event() {
this(false);
}
/**
* This constructor is used to explicitly declare an event as synchronous
* or asynchronous.
*
* @param isAsync true indicates the event will fire asynchronously, false
* by default from default constructor
*/
public Event(boolean isAsync) {
this.async = isAsync;
}
/**
* Convenience method for providing a user-friendly identifier. By
* default, it is the event's class's {@linkplain Class#getSimpleName()
* simple name}.
*
* @return name of this event
*/
public String getEventName() {
if (name == null) {
name = getClass().getSimpleName();
}
return name;
}
public abstract HandlerList getHandlers();
/**
* Any custom event that should not by synchronized with other events must
* use the specific constructor. These are the caveats of using an
* asynchronous event:
* <ul>
* <li>The event is never fired from inside code triggered by a
* synchronous event. Attempting to do so results in an {@link
* java.lang.IllegalStateException}.
* <li>However, asynchronous event handlers may fire synchronous or
* asynchronous events
* <li>The event may be fired multiple times simultaneously and in any
* order.
* <li>Any newly registered or unregistered handler is ignored after an
* event starts execution.
* <li>The handlers for this event may block for any length of time.
* <li>Some implementations may selectively declare a specific event use
* as asynchronous. This behavior should be clearly defined.
* <li>Asynchronous calls are not calculated in the plugin timing system.
* </ul>
*
* @return false by default, true if the event fires asynchronously
*/
public final boolean isAsynchronous() {
return async;
}
public enum Result {
/**
* Deny the event. Depending on the event, the action indicated by the
* event will either not take place or will be reverted. Some actions
* may not be denied.
*/
DENY,
/**
* Neither deny nor allow the event. The server will proceed with its
* normal handling.
*/
DEFAULT,
/**
* Allow / Force the event. The action indicated by the event will
* take place if possible, even if the server would not normally allow
* the action. Some actions may not be allowed.
*/
ALLOW;
}
}