Bukkit/src/main/java/org/bukkit/block/BrewingStand.java
Celtic Minstrel 8a458ca273 [Bleeding] Inventory framework and events. Addresses BUKKIT-856
New events:
- InventoryOpenEvent
- InventoryClickEvent - detects any clicks on a slot or outside the window
  - In the creative inventory view, only clicks on the quickbar are detected
- InventoryCloseEvent
- BrewEvent - when a potion finishes brewing
- CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item
- PrepareItemCraftEvent - fired just before updating the result slot
Changes to existing events:
- EnchantItemEvent extends InventoryEvent and also has a new whichButton() method
- PrepareItemEnchantEvent also extends InventoryEvent
- FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent)
- PlayerInventoryEvent is deprecated (though it never did anything anyway)
New subclasses of Inventory:
- BrewerInventory
- CraftingInventory
- DoubleChestInventory
- EnchantingInventory
- FurnaceInventory
New methods in Inventory:
- getViewers()
- getTitle()
- getType()
- getHolder()
- iterator() - Yes, inventories are now iterable!
  - The iterator is a ListIterator that does not support add or remove
New methods in Player:
- getOpenInventory()
- openInventory()
- openWorkbench()
- openEnchanting()
- closeInventory()
- setWindowProperty()
- getItemOnCursor()
- setItemOnCursor()
Other changes:
- createInventory() methods in Server to make inventories not linked to an object
- ContainerBlock is deprecated in favour of InventoryHolder
- New InventoryView class gives direct access to an inventory window!
- Removed the Slot class which did nothing and was used nowhere

Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:18:56 -05:00

26 lines
500 B
Java

package org.bukkit.block;
import org.bukkit.inventory.BrewerInventory;
/**
* Represents a brewing stand.
*/
public interface BrewingStand extends BlockState, ContainerBlock {
/**
* How much time is left in the brewing cycle
*
* @return Brew Time
*/
int getBrewingTime();
/**
* Set the time left before brewing completes.
*
* @param brewTime Brewing time
*/
void setBrewingTime(int brewTime);
public BrewerInventory getInventory();
}