604 lines
18 KiB
Java
604 lines
18 KiB
Java
package org.bukkit;
|
|
|
|
import org.bukkit.generator.ChunkGenerator;
|
|
import java.util.HashMap;
|
|
import java.util.List;
|
|
import java.util.Map;
|
|
import org.bukkit.block.Block;
|
|
import org.bukkit.entity.*;
|
|
import org.bukkit.generator.BlockPopulator;
|
|
import org.bukkit.inventory.ItemStack;
|
|
import org.bukkit.util.Vector;
|
|
|
|
/**
|
|
* Represents a world, which may contain entities, chunks and blocks
|
|
*/
|
|
public interface World {
|
|
|
|
/**
|
|
* Gets the {@link Block} at the given coordinates
|
|
*
|
|
* @param x X-coordinate of the block
|
|
* @param y Y-coordinate of the block
|
|
* @param z Z-coordinate of the block
|
|
* @return Block at the given coordinates
|
|
* @see #getBlockTypeIdAt(int, int, int) Returns the current type ID of the block
|
|
*/
|
|
public Block getBlockAt(int x, int y, int z);
|
|
|
|
/**
|
|
* Gets the {@link Block} at the given {@link Location}
|
|
*
|
|
* @param location Location of the block
|
|
* @return Block at the given location
|
|
* @see #getBlockTypeIdAt(org.bukkit.Location) Returns the current type ID of the block
|
|
*/
|
|
public Block getBlockAt(Location location);
|
|
|
|
/**
|
|
* Gets the block type ID at the given coordinates
|
|
*
|
|
* @param x X-coordinate of the block
|
|
* @param y Y-coordinate of the block
|
|
* @param z Z-coordinate of the block
|
|
* @return Type ID of the block at the given coordinates
|
|
* @see #getBlockAt(int, int, int) Returns a live Block object at the given location
|
|
*/
|
|
public int getBlockTypeIdAt(int x, int y, int z);
|
|
|
|
/**
|
|
* Gets the block type ID at the given {@link Location}
|
|
*
|
|
* @param location Location of the block
|
|
* @return Type ID of the block at the given location
|
|
* @see #getBlockAt(org.bukkit.Location) Returns a live Block object at the given location
|
|
*/
|
|
public int getBlockTypeIdAt(Location location);
|
|
|
|
/**
|
|
* Gets the highest non-air coordinate at the given coordinates
|
|
*
|
|
* @param x X-coordinate of the blocks
|
|
* @param z Z-coordinate of the blocks
|
|
* @return Y-coordinate of the highest non-air block
|
|
*/
|
|
public int getHighestBlockYAt(int x, int z);
|
|
|
|
/**
|
|
* Gets the highest non-air coordinate at the given {@link Location}
|
|
*
|
|
* @param location Location of the blocks
|
|
* @return Y-coordinate of the highest non-air block
|
|
*/
|
|
public int getHighestBlockYAt(Location location);
|
|
|
|
/**
|
|
* Gets the {@link Chunk} at the given coordinates
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @return Chunk at the given coordinates
|
|
*/
|
|
public Chunk getChunkAt(int x, int z);
|
|
|
|
/**
|
|
* Gets the {@link Chunk} at the given {@link Location}
|
|
*
|
|
* @param location Location of the chunk
|
|
* @return Chunk at the given location
|
|
*/
|
|
public Chunk getChunkAt(Location location);
|
|
|
|
/**
|
|
* Gets the {@link Chunk} that contains the given {@link Block}
|
|
*
|
|
* @param block Block to get the containing chunk from
|
|
* @return The chunk that contains the given block
|
|
*/
|
|
public Chunk getChunkAt(Block block);
|
|
|
|
/**
|
|
* Checks if the specified {@link Chunk} is loaded
|
|
*
|
|
* @param chunk The chunk to check
|
|
* @return true if the chunk is loaded, otherwise false
|
|
*/
|
|
public boolean isChunkLoaded(Chunk chunk);
|
|
|
|
/**
|
|
* Gets an array of all loaded {@link Chunk}s
|
|
*
|
|
* @return Chunk[] containing all loaded chunks
|
|
*/
|
|
public Chunk[] getLoadedChunks();
|
|
|
|
/**
|
|
* Loads the specified {@link Chunk}
|
|
*
|
|
* @param chunk The chunk to load
|
|
*/
|
|
public void loadChunk(Chunk chunk);
|
|
|
|
/**
|
|
* Checks if the {@link Chunk} at the specified coordinates is loaded
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @return true if the chunk is loaded, otherwise false
|
|
*/
|
|
public boolean isChunkLoaded(int x, int z);
|
|
|
|
/**
|
|
* Loads the {@link Chunk} at the specified coordinates
|
|
*
|
|
* If the chunk does not exist, it will be generated.
|
|
* This method is analogous to {@link #loadChunk(int, int, boolean)} where generate is true.
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
*/
|
|
public void loadChunk(int x, int z);
|
|
|
|
/**
|
|
* Loads the {@link Chunk} at the specified coordinates
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @param generate Whether or not to generate a chunk if it doesn't already exist
|
|
* @return true if the chunk has loaded successfully, otherwise false
|
|
*/
|
|
public boolean loadChunk(int x, int z, boolean generate);
|
|
|
|
/**
|
|
* Safely unloads and saves the {@link Chunk} at the specified coordinates
|
|
*
|
|
* This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where safe and saveis true
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @return true if the chunk has unloaded successfully, otherwise false
|
|
*/
|
|
public boolean unloadChunk(int x, int z);
|
|
|
|
/**
|
|
* Safely unloads and optionally saves the {@link Chunk} at the specified coordinates
|
|
*
|
|
* This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where save is true
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @param save Whether or not to save the chunk
|
|
* @return true if the chunk has unloaded successfully, otherwise false
|
|
*/
|
|
public boolean unloadChunk(int x, int z, boolean save);
|
|
|
|
/**
|
|
* Unloads and optionally saves the {@link Chunk} at the specified coordinates
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @param save Controls whether the chunk is saved
|
|
* @param safe Controls whether to unload the chunk when players are nearby
|
|
* @return true if the chunk has unloaded successfully, otherwise false
|
|
*/
|
|
public boolean unloadChunk(int x, int z, boolean save, boolean safe);
|
|
|
|
/**
|
|
* Safely queues the {@link Chunk} at the specified coordinates for unloading
|
|
*
|
|
* This method is analogous to {@link #unloadChunkRequest(int, int, boolean)} where safe is true
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @return true is the queue attempt was successful, otherwise false
|
|
*/
|
|
public boolean unloadChunkRequest(int x, int z);
|
|
|
|
/**
|
|
* Queues the {@link Chunk} at the specified coordinates for unloading
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @param safe Controls whether to queue the chunk when players are nearby
|
|
* @return Whether the chunk was actually queued
|
|
*/
|
|
public boolean unloadChunkRequest(int x, int z, boolean safe);
|
|
|
|
/**
|
|
* Regenerates the {@link Chunk} at the specified coordinates
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @return Whether the chunk was actually regenerated
|
|
*/
|
|
public boolean regenerateChunk(int x, int z);
|
|
|
|
/**
|
|
* Resends the {@link Chunk} to all clients
|
|
*
|
|
* @param x X-coordinate of the chunk
|
|
* @param z Z-coordinate of the chunk
|
|
* @return Whether the chunk was actually refreshed
|
|
*/
|
|
public boolean refreshChunk(int x, int z);
|
|
|
|
/**
|
|
* Drops an item at the specified {@link Location}
|
|
*
|
|
* @param location Location to drop the item
|
|
* @param item ItemStack to drop
|
|
* @return ItemDrop entity created as a result of this method
|
|
*/
|
|
public Item dropItem(Location location, ItemStack item);
|
|
|
|
/**
|
|
* Drops an item at the specified {@link Location} with a random offset
|
|
*
|
|
* @param location Location to drop the item
|
|
* @param item ItemStack to drop
|
|
* @return ItemDrop entity created as a result of this method
|
|
*/
|
|
public Item dropItemNaturally(Location location, ItemStack item);
|
|
|
|
/**
|
|
* Creates an {@link Arrow} entity at the given {@link Location}
|
|
*
|
|
* @param location Location to spawn the arrow
|
|
* @param velocity Velocity to shoot the arrow in
|
|
* @param speed Speed of the arrow. A recommend speed is 0.6
|
|
* @param spread Spread of the arrow. A recommend spread is 12
|
|
* @return Arrow entity spawned as a result of this method
|
|
*/
|
|
public Arrow spawnArrow(Location location, Vector velocity, float speed, float spread);
|
|
|
|
/**
|
|
* Creates a tree at the given {@link Location}
|
|
*
|
|
* @param location Location to spawn the tree
|
|
* @param type Type of the tree to create
|
|
* @return true if the tree was created successfully, otherwise false
|
|
*/
|
|
public boolean generateTree(Location location, TreeType type);
|
|
|
|
/**
|
|
* Creates a tree at the given {@link Location}
|
|
*
|
|
* @param location Location to spawn the tree
|
|
* @param type Type of the tree to create
|
|
* @param delegate A class to call for each block changed as a result of this method
|
|
* @return true if the tree was created successfully, otherwise false
|
|
*/
|
|
public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate);
|
|
|
|
/**
|
|
* Creates a regular passenger minecart at the given {@link Location}
|
|
*
|
|
* @param location Location to spawn the minecart
|
|
* @return Minecart created as a result of this method
|
|
*/
|
|
public Minecart spawnMinecart(Location location);
|
|
|
|
/**
|
|
* Creates a storage minecart at the given {@link Location}
|
|
*
|
|
* @param location Location to spawn the minecart
|
|
* @return StorageMinecart created as a result of this method
|
|
*/
|
|
public StorageMinecart spawnStorageMinecart(Location loc);
|
|
|
|
/**
|
|
* Creates a powered minecart at the given {@link Location}
|
|
*
|
|
* @param location Location to spawn the minecart
|
|
* @return PoweredMinecart created as a result of this method
|
|
*/
|
|
public PoweredMinecart spawnPoweredMinecart(Location loc);
|
|
|
|
/**
|
|
* Creates a boat at the given {@link Location}
|
|
*
|
|
* @param location Location to spawn the boat
|
|
* @return Boat created as a result of this method
|
|
*/
|
|
public Boat spawnBoat(Location loc);
|
|
|
|
/**
|
|
* Creates a creature at the given {@link Location}
|
|
*
|
|
* @param loc The location to spawn the creature
|
|
* @param type The creature to spawn
|
|
* @return Resulting LivingEntity of this method, or null if it was unsuccessful
|
|
*/
|
|
public LivingEntity spawnCreature(Location loc, CreatureType type);
|
|
|
|
/**
|
|
* Strikes lightning at the given {@link Location}
|
|
*
|
|
* @param loc The location to strike lightning
|
|
* @return
|
|
*/
|
|
public LightningStrike strikeLightning(Location loc);
|
|
|
|
/**
|
|
* Strikes lightning at the given {@link Location} without doing damage
|
|
*
|
|
* @param loc The location to strike lightning
|
|
* @return
|
|
*/
|
|
public LightningStrike strikeLightningEffect(Location loc);
|
|
|
|
/**
|
|
* Get a list of all entities in this World
|
|
*
|
|
* @return A List of all Entities currently residing in this world
|
|
*/
|
|
public List<Entity> getEntities();
|
|
|
|
/**
|
|
* Get a list of all living entities in this World
|
|
*
|
|
* @return A List of all LivingEntities currently residing in this world
|
|
*/
|
|
public List<LivingEntity> getLivingEntities();
|
|
|
|
/**
|
|
* Get a list of all players in this World
|
|
*
|
|
* @return A list of all Players currently residing in this world
|
|
*/
|
|
public List<Player> getPlayers();
|
|
|
|
/**
|
|
* Gets the unique name of this world
|
|
*
|
|
* @return Name of this world
|
|
*/
|
|
public String getName();
|
|
|
|
/**
|
|
* Gets a semi-unique identifier for this world.
|
|
*
|
|
* While it is highly unlikely that this may be shared with another World,
|
|
* it is not guaranteed to be unique
|
|
*
|
|
* @return Id of this world
|
|
*/
|
|
public long getId();
|
|
|
|
/**
|
|
* Gets the default spawn {@link Location} of this world
|
|
*
|
|
* @return The spawn location of this world
|
|
*/
|
|
public Location getSpawnLocation();
|
|
|
|
/**
|
|
* Sets the spawn location of the world
|
|
*
|
|
* @return True if it was successfully set.
|
|
*/
|
|
public boolean setSpawnLocation(int x, int y, int z);
|
|
|
|
/**
|
|
* Gets the relative in-game time of this world.
|
|
*
|
|
* The relative time is analogous to hours * 1000
|
|
*
|
|
* @return The current relative time
|
|
* @see #getFullTime() Returns an absolute time of this world
|
|
*/
|
|
public long getTime();
|
|
|
|
/**
|
|
* Sets the relative in-game time on the server.
|
|
*
|
|
* The relative time is analogous to hours * 1000
|
|
* <br /><br />
|
|
* Note that setting the relative time below the current relative time will
|
|
* actually move the clock forward a day. If you require to rewind time, please
|
|
* see setFullTime
|
|
*
|
|
* @param time The new relative time to set the in-game time to (in hours*1000)
|
|
* @see #setFullTime(long) Sets the absolute time of this world
|
|
*/
|
|
public void setTime(long time);
|
|
|
|
/**
|
|
* Gets the full in-game time on this world
|
|
*
|
|
* @return The current absolute time
|
|
* @see #getTime() Returns a relative time of this world
|
|
*/
|
|
public long getFullTime();
|
|
|
|
/**
|
|
* Sets the in-game time on the server
|
|
* <br /><br />
|
|
* Note that this sets the full time of the world, which may cause adverse
|
|
* effects such as breaking redstone clocks and any scheduled events
|
|
*
|
|
* @param time The new absolute time to set this world to
|
|
* @see #setTime(long) Sets the relative time of this world
|
|
*/
|
|
public void setFullTime(long time);
|
|
|
|
/**
|
|
* Returns whether the world has an ongoing storm.
|
|
*
|
|
* @return Whether there is an ongoing storm
|
|
*/
|
|
public boolean hasStorm();
|
|
|
|
/**
|
|
* Set whether there is a storm. A duration will be set for the new
|
|
* current conditions.
|
|
*
|
|
* @param hasStorm Whether there is rain and snow
|
|
*/
|
|
public void setStorm(boolean hasStorm);
|
|
|
|
/**
|
|
* Get the remaining time in ticks of the current conditions.
|
|
*
|
|
* @return Time in ticks
|
|
*/
|
|
public int getWeatherDuration();
|
|
|
|
/**
|
|
* Set the remaining time in ticks of the current conditions.
|
|
*
|
|
* @param duration Time in ticks
|
|
*/
|
|
public void setWeatherDuration(int duration);
|
|
|
|
/**
|
|
* Returns whether there is thunder.
|
|
*
|
|
* @return Whether there is thunder
|
|
*/
|
|
public boolean isThundering();
|
|
|
|
/**
|
|
* Set whether it is thundering.
|
|
*
|
|
* @param thundering Whether it is thundering
|
|
*/
|
|
public void setThundering(boolean thundering);
|
|
|
|
/**
|
|
* Get the thundering duration.
|
|
*
|
|
* @return Duration in ticks
|
|
*/
|
|
public int getThunderDuration();
|
|
|
|
/**
|
|
* Set the thundering duration.
|
|
*
|
|
* @param duration Duration in ticks
|
|
*/
|
|
public void setThunderDuration(int duration);
|
|
|
|
/**
|
|
* Creates explosion at given coordinates with given power
|
|
*
|
|
* @param power The power of explosion, where 4F is TNT
|
|
* @return false if explosion was canceled, otherwise true
|
|
*/
|
|
public boolean createExplosion(double x, double y, double z, float power);
|
|
|
|
/**
|
|
* Gets the {@link Environment} type of this world
|
|
*
|
|
* @return This worlds Environment type
|
|
*/
|
|
public Environment getEnvironment();
|
|
|
|
/**
|
|
* Gets the Seed for this world.
|
|
*
|
|
* @return This worlds Seed
|
|
*/
|
|
public long getSeed();
|
|
|
|
/**
|
|
* Gets the current PVP setting for this world.
|
|
* @return
|
|
*/
|
|
public boolean getPVP();
|
|
|
|
/**
|
|
* Sets the PVP setting for this world.
|
|
* @param pvp True/False whether PVP should be Enabled.
|
|
*/
|
|
public void setPVP(boolean pvp);
|
|
|
|
/**
|
|
* Gets the chunk generator for this world
|
|
*
|
|
* @return ChunkGenerator associated with this world
|
|
*/
|
|
public ChunkGenerator getGenerator();
|
|
|
|
/**
|
|
* Saves world to disk
|
|
*/
|
|
public void save();
|
|
|
|
/**
|
|
* Gets a list of all applied {@link BlockPopulator}s for this World
|
|
*
|
|
* @return List containing any or none BlockPopulators
|
|
*/
|
|
public List<BlockPopulator> getPopulators();
|
|
|
|
/**
|
|
* Plays a sound to just one player.
|
|
* @param player the player to play the sound for
|
|
* @param sound the {@link Sound}
|
|
* @param data a data bit needed for the RECORD_PLAY, SMOKE, and STEP_SOUND sounds
|
|
*/
|
|
public void playSound(Player player, Sound sound, int data);
|
|
|
|
/**
|
|
* Plays a sound to all players within a default radius around a given location.
|
|
* @param location the {@link Location} around which players must be to hear the sound
|
|
* @param sound the {@link Sound}
|
|
* @param data a data bit needed for the RECORD_PLAY, SMOKE, and STEP_SOUND sounds
|
|
*/
|
|
public void playSound(Location location, Sound sound, int data);
|
|
|
|
/**
|
|
* Plays a sound to all players within a given radius around a location.
|
|
* @param location the {@link Location} around which players must be to hear the sound
|
|
* @param sound the {@link Sound}
|
|
* @param data a data bit needed for the RECORD_PLAY, SMOKE, and STEP_SOUND sounds
|
|
* @param radius the radius around the location
|
|
*/
|
|
public void playSound(Location location, Sound sound, int data, int radius);
|
|
|
|
/**
|
|
* Represents various map environment types that a world may be
|
|
*/
|
|
public enum Environment {
|
|
/**
|
|
* Represents the "normal"/"surface world" map
|
|
*/
|
|
NORMAL(0),
|
|
/**
|
|
* Represents a nether based map ("hell")
|
|
*/
|
|
NETHER(-1),
|
|
/**
|
|
* Represents a sky-lands based map ("heaven")
|
|
*/
|
|
SKYLANDS(1);
|
|
|
|
private final int id;
|
|
private static final Map<Integer, Environment> lookup = new HashMap<Integer, Environment>();
|
|
|
|
private Environment(int id) {
|
|
this.id = id;
|
|
}
|
|
|
|
/**
|
|
* Gets the dimension ID of this environment
|
|
*
|
|
* @return dimension ID
|
|
*/
|
|
public int getId() {
|
|
return id;
|
|
}
|
|
|
|
public static Environment getEnvironment(int id) {
|
|
return lookup.get(id);
|
|
}
|
|
|
|
static {
|
|
for (Environment env : values()) {
|
|
lookup.put(env.getId(), env);
|
|
}
|
|
}
|
|
}
|
|
}
|