49 lines
1.2 KiB
Java
49 lines
1.2 KiB
Java
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package org.bukkit.entity;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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/**
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* Represents a human entity, such as an NPC or a player
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*/
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public interface HumanEntity extends LivingEntity {
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/**
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* Returns the name of this player
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*
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* @return Player name
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*/
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public String getName();
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/**
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* Get the player's inventory.
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*
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* @return The inventory of the player, this also contains the armor slots.
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*/
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public PlayerInventory getInventory();
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/**
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* Returns the ItemStack currently in your hand, can be empty.
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*
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* @return The ItemStack of the item you are currently holding.
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*/
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public ItemStack getItemInHand();
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/**
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* Sets the item to the given ItemStack, this will replace whatever the
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* user was holding.
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*
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* @param item The ItemStack which will end up in the hand
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* @return
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*/
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public void setItemInHand(ItemStack item);
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/**
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* Changes the item in hand to another of your 'action slots'.
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*
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* @param index The new index to use, only valid ones are 0-8.
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*
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public void selectItemInHand( int index );
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*/
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}
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