Bukkit/src/main/java/org/bukkit/conversations/Conversation.java
2013-08-03 21:46:30 -04:00

276 lines
9.5 KiB
Java

package org.bukkit.conversations;
import org.bukkit.plugin.Plugin;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* The Conversation class is responsible for tracking the current state of a conversation, displaying prompts to
* the user, and dispatching the user's response to the appropriate place. Conversation objects are not typically
* instantiated directly. Instead a {@link ConversationFactory} is used to construct identical conversations on demand.
* <p>
* Conversation flow consists of a directed graph of {@link Prompt} objects. Each time a prompt gets input from the
* user, it must return the next prompt in the graph. Since each Prompt chooses the next Prompt, complex conversation
* trees can be implemented where the nature of the player's response directs the flow of the conversation.
* <p>
* Each conversation has a {@link ConversationPrefix} that prepends all output from the conversation to the player.
* The ConversationPrefix can be used to display the plugin name or conversation status as the conversation evolves.
* <p>
* Each conversation has a timeout measured in the number of inactive seconds to wait before abandoning the conversation.
* If the inactivity timeout is reached, the conversation is abandoned and the user's incoming and outgoing chat is
* returned to normal.
* <p>
* You should not construct a conversation manually. Instead, use the {@link ConversationFactory} for access to all
* available options.
*/
public class Conversation {
private Prompt firstPrompt;
private boolean abandoned;
protected Prompt currentPrompt;
protected ConversationContext context;
protected boolean modal;
protected boolean localEchoEnabled;
protected ConversationPrefix prefix;
protected List<ConversationCanceller> cancellers;
protected List<ConversationAbandonedListener> abandonedListeners;
/**
* Initializes a new Conversation.
*
* @param plugin The plugin that owns this conversation.
* @param forWhom The entity for whom this conversation is mediating.
* @param firstPrompt The first prompt in the conversation graph.
*/
public Conversation(Plugin plugin, Conversable forWhom, Prompt firstPrompt) {
this(plugin, forWhom, firstPrompt, new HashMap<Object, Object>());
}
/**
* Initializes a new Conversation.
*
* @param plugin The plugin that owns this conversation.
* @param forWhom The entity for whom this conversation is mediating.
* @param firstPrompt The first prompt in the conversation graph.
* @param initialSessionData Any initial values to put in the conversation context sessionData map.
*/
public Conversation(Plugin plugin, Conversable forWhom, Prompt firstPrompt, Map<Object, Object> initialSessionData) {
this.firstPrompt = firstPrompt;
this.context = new ConversationContext(plugin, forWhom, initialSessionData);
this.modal = true;
this.localEchoEnabled = true;
this.prefix = new NullConversationPrefix();
this.cancellers = new ArrayList<ConversationCanceller>();
this.abandonedListeners = new ArrayList<ConversationAbandonedListener>();
}
/**
* Gets the entity for whom this conversation is mediating.
*
* @return The entity.
*/
public Conversable getForWhom() {
return context.getForWhom();
}
/**
* Gets the modality of this conversation. If a conversation is modal, all messages directed to the player
* are suppressed for the duration of the conversation.
*
* @return The conversation modality.
*/
public boolean isModal() {
return modal;
}
/**
* Sets the modality of this conversation. If a conversation is modal, all messages directed to the player
* are suppressed for the duration of the conversation.
*
* @param modal The new conversation modality.
*/
void setModal(boolean modal) {
this.modal = modal;
}
/**
* Gets the status of local echo for this conversation. If local echo is enabled, any text submitted to a conversation
* gets echoed back into the submitter's chat window.
*
* @return The status of local echo.
*/
public boolean isLocalEchoEnabled() {
return localEchoEnabled;
}
/**
* Sets the status of local echo for this conversation. If local echo is enabled, any text submitted to a conversation
* gets echoed back into the submitter's chat window.
*
* @param localEchoEnabled The status of local echo.
*/
public void setLocalEchoEnabled(boolean localEchoEnabled) {
this.localEchoEnabled = localEchoEnabled;
}
/**
* Gets the {@link ConversationPrefix} that prepends all output from this conversation.
*
* @return The ConversationPrefix in use.
*/
public ConversationPrefix getPrefix() {
return prefix;
}
/**
* Sets the {@link ConversationPrefix} that prepends all output from this conversation.
*
* @param prefix The ConversationPrefix to use.
*/
void setPrefix(ConversationPrefix prefix) {
this.prefix = prefix;
}
/**
* Adds a {@link ConversationCanceller} to the cancellers collection.
*
* @param canceller The {@link ConversationCanceller} to add.
*/
void addConversationCanceller(ConversationCanceller canceller) {
canceller.setConversation(this);
this.cancellers.add(canceller);
}
/**
* Gets the list of {@link ConversationCanceller}s
*
* @return The list.
*/
public List<ConversationCanceller> getCancellers() {
return cancellers;
}
/**
* Returns the Conversation's {@link ConversationContext}.
*
* @return The ConversationContext.
*/
public ConversationContext getContext() {
return context;
}
/**
* Displays the first prompt of this conversation and begins redirecting the user's chat responses.
*/
public void begin() {
if (currentPrompt == null) {
abandoned = false;
currentPrompt = firstPrompt;
context.getForWhom().beginConversation(this);
}
}
/**
* Returns Returns the current state of the conversation.
* @return The current state of the conversation.
*/
public ConversationState getState() {
if (currentPrompt != null) {
return ConversationState.STARTED;
} else if (abandoned) {
return ConversationState.ABANDONED;
} else {
return ConversationState.UNSTARTED;
}
}
/**
* Passes player input into the current prompt. The next prompt (as determined by the current prompt) is then
* displayed to the user.
* @param input The user's chat text.
*/
public void acceptInput(String input) {
if (currentPrompt != null) {
// Echo the user's input
if (localEchoEnabled) {
context.getForWhom().sendRawMessage(prefix.getPrefix(context) + input);
}
// Test for conversation abandonment based on input
for(ConversationCanceller canceller : cancellers) {
if (canceller.cancelBasedOnInput(context, input)) {
abandon(new ConversationAbandonedEvent(this, canceller));
return;
}
}
// Not abandoned, output the next prompt
currentPrompt = currentPrompt.acceptInput(context, input);
outputNextPrompt();
}
}
/**
* Adds a {@link ConversationAbandonedListener}.
* @param listener The listener to add.
*/
public synchronized void addConversationAbandonedListener(ConversationAbandonedListener listener) {
abandonedListeners.add(listener);
}
/**
* Removes a {@link ConversationAbandonedListener}.
* @param listener The listener to remove.
*/
public synchronized void removeConversationAbandonedListener(ConversationAbandonedListener listener) {
abandonedListeners.remove(listener);
}
/**
* Abandons and resets the current conversation. Restores the user's normal chat behavior.
*/
public void abandon() {
abandon(new ConversationAbandonedEvent(this, new ManuallyAbandonedConversationCanceller()));
}
/**
* Abandons and resets the current conversation. Restores the user's normal chat behavior.
* @param details Details about why the conversation was abandoned
*/
public synchronized void abandon(ConversationAbandonedEvent details) {
if (!abandoned) {
abandoned = true;
currentPrompt = null;
context.getForWhom().abandonConversation(this);
for (ConversationAbandonedListener listener : abandonedListeners) {
listener.conversationAbandoned(details);
}
}
}
/**
* Displays the next user prompt and abandons the conversation if the next prompt is null.
*/
public void outputNextPrompt() {
if (currentPrompt == null) {
abandon(new ConversationAbandonedEvent(this));
} else {
context.getForWhom().sendRawMessage(prefix.getPrefix(context) + currentPrompt.getPromptText(context));
if (!currentPrompt.blocksForInput(context)) {
currentPrompt = currentPrompt.acceptInput(context, null);
outputNextPrompt();
}
}
}
public enum ConversationState {
UNSTARTED,
STARTED,
ABANDONED
}
}