82 lines
2.2 KiB
Java
82 lines
2.2 KiB
Java
package org.bukkit.event.block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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/**
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* Called when a block is damaged by a player.
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* <p />
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* If a Block Damage event is cancelled, the block will not be damaged.
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*/
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public class BlockDamageEvent extends BlockEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private final Player player;
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private boolean instaBreak;
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private boolean cancel;
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private final ItemStack itemstack;
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public BlockDamageEvent(final Player player, final Block block, final ItemStack itemInHand, final boolean instaBreak) {
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super(block);
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this.instaBreak = instaBreak;
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this.player = player;
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this.itemstack = itemInHand;
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this.cancel = false;
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}
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/**
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* Gets the player damaging the block involved in this event.
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*
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* @return The player damaging the block involved in this event
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Gets if the block is set to instantly break when damaged by the player.
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*
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* @return true if the block should instantly break when damaged by the player
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*/
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public boolean getInstaBreak() {
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return instaBreak;
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}
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/**
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* Sets if the block should instantly break when damaged by the player.
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*
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* @param bool true if you want the block to instantly break when damaged by the player
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*/
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public void setInstaBreak(boolean bool) {
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this.instaBreak = bool;
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}
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/**
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* Gets the ItemStack for the item currently in the player's hand.
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*
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* @return The ItemStack for the item currently in the player's hand
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*/
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public ItemStack getItemInHand() {
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return itemstack;
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}
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public boolean isCancelled() {
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return cancel;
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}
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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