Bukkit/src/main/java/org/bukkit/entity/LivingEntity.java
2011-02-02 00:28:41 +01:00

91 lines
2.0 KiB
Java

package org.bukkit.entity;
/**
* Represents a living entity, such as a monster or player
*/
public interface LivingEntity extends Entity {
/**
* Gets the entitys health from 0-20, where 0 is dead and 20 is full
*
* @return Health represented from 0-20
*/
public int getHealth();
/**
* Sets the entitys health from 0-20, where 0 is dead and 20 is full
*
* @param health New health represented from 0-20
*/
public void setHealth(int health);
/**
* Throws an egg from the entity.
*/
public Egg throwEgg();
/**
* Throws a snowball from the entity.
*/
public Snowball throwSnowball();
/**
* Shoots an arrow from the entity.
*
* @return
*/
public Arrow shootArrow();
/**
* Returns whether this entity is inside a vehicle.
*
* @return
*/
public boolean isInsideVehicle();
/**
* Leave the current vehicle. If the entity is currently in a vehicle
* (and is removed from it), true will be returned, otherwise false will
* be returned.
*
* @return
*/
public boolean leaveVehicle();
/**
* Get the vehicle that this player is inside. If there is no vehicle,
* null will be returned.
*
* @return
*/
public Vehicle getVehicle();
/**
* Returns the amount of air that this entity has remaining, in ticks
*
* @return Amount of air remaining
*/
public int getRemainingAir();
/**
* Sets the amount of air that this entity has remaining, in ticks
*
* @param ticks Amount of air remaining
*/
public void setRemainingAir(int ticks);
/**
* Returns the maximum amount of air this entity can have, in ticks
*
* @return Maximum amount of air
*/
public int getMaximumAir();
/**
* Sets the maximum amount of air this entity can have, in ticks
*
* @param ticks Maximum amount of air
*/
public void setMaximumAir(int ticks);
}